Lessons from 5 Years of Game Dev
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Published on ● Video Link: https://www.youtube.com/watch?v=RaTrFOXQyqQ
Lessons from my first 5 years...
- He who ships wins
- A bad job: when my skills wont change, the product won't grow, I have no impact
- You're good at your job if you worry not how to solve it but to what extent to solve it
Counter-intuitive lessons...
- Complete p3s, then p2s, then p1s
- Sometimes you need to let your subordinates fail
- Often time-to-implement is more important than big-O
- Sometimes shitty-fast is better than good-slow
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