Let's Co-op Baldur's Gate 3 Part 13 - Gnolls Are Not An Improvement
With our barbarian's, uh, 'surgery' not entirely successful, we venture out to mop up sidequests around the druid grove that we missed. The goblins are in no condition to be a problem anymore, but unfortunately the Sword Coast isn't short on other troublemakers. Chief among them is a pack of especially surly gnolls, whom we encounter surrounding a group of Legitimate Businessmen(tm). There are hints these furballs are also being influenced by some outside force, but fortunately not so much that we can't tip the scales in our favor.
The other item of note is picking up the trail on Wyll's quest, which brings us to a group of paladins holed up in an old trading post. There's more going on with them than meets the eye (sorry, Kurash!) but for the moment we're just happy to be able to sell stuff.
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