Let's Compare ( Chuck Rock )

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Published on ● Video Link: https://www.youtube.com/watch?v=RC4DPYcGdlU



Game:
Chuck Rock (1991)
Duration: 36:26
33,258 views
302


video location:

Gameboy 0:30
Commodore64 3:29
Game Gear 6:28
Sega Master System 9:27
Atari ST Intro: 12:26 Gameplay: 13:52
Acorn Arcimedes intro: 17:00 Gameplay: 18:25
Amiga intro: 21:29 Gameplay: 22:43
Genesis / Megadrive 26:03
Super Nintendo 29:02
Sega CD intro: 32:01 Gameplay: 33:08

Description source:

http://en.wikipedia.org/wiki/Chuck_Rock

Chuck Rock is a slapstick side-scrolling platform video game of the early-to-mid 1990s, which was initially created by Core Design in 1991 and was subsequently ported to a large number of home consoles of the time over the next few years.

Chuck Rock was both developed and published by Core Design in 1991 for the Atari ST and Amiga computers, and a year after, in 1992, for the Commodore 64, and in 1994 for the Amiga CD32. The game was subsequently published by Krisalis Software for the Acorn Archimedes. Virgin Interactive published the game for the Sega Mega Drive/Genesis, Sega Master System, and the Sega Game Gear. Sony Imagesoft published the game for the Sega Mega-CD, Nintendo SNES, and Game Boy.

In 1994, the game was among the most popular games for the Sega Mega Drive/Genesis. The character of Chuck Rock himself was an iconic early character for Core Design before the introduction of Lara Croft in the 1996 game Tomb Raider, and the character of Chuck Rock himself and his family even featured in some UK comic books of the 1990s.

Chuck Rock spawned two other video game sequels.

Gameplay

The animation is colourful and cartoonish, and the action is irreverent and slapstick. Some dinosaurs will assist Chuck, such as the brontosaurus that helps chuck across a swamp, although almost all dinosaurs encountered will attack Chuck. The game was notable for the major form of defense, which was to belly bounce with Chuck's beer belly, and for the catchphrase "unga bunga!" which was shouted by Chuck at the start of each level. Alternatively the character could pick up and "chuck" rocks at opponents. There was also a puzzle element to the game, as certain rocks were used to reach high areas. Health is indicated by the size of a heart icon; health, and score, can be raised by finding dinosaur steaks and eating them. There is a boss at the end of each level.

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