Let's Install - Biomutant [Playstation 4]
Geek Aloud's #LetsInstall of #Biomutant. This install was from a digital copy of the game onto a @Playstation 4. Internet connection speed is 900MB/s down, 40MB/s up. The SSD upgrade video discussed in the video is here: https://youtu.be/LGEx5cPsv7A
From the Wikipedia (https://en.wikipedia.org/wiki/Biomutant):
Biomutant is an action role-playing game developed by Swedish developer Experiment 101 and published by THQ Nordic. The game was released on May 25, 2021 for Microsoft Windows, PlayStation 4, and Xbox One.[1] [2] Versions of the game for PlayStation 5 and Xbox Series X/S were released on September 6, 2022.[3] The game received mixed reviews from critics and sold 1 million units by August 2021.[4][5]
Biomutant is an action role-playing game set in an open world environment and played from a third-person perspective in which the player takes control of a mammalian warrior in a world filled with mutated animals. Players first customize their character including length, body shape and thickness, fur, fangs, and many other attributes that can be tweaked and all have direct impact on the statistics of the playable character during gameplay. A thicker character is heavier, which makes it slower but conversely allows it to deal and resist more damage.
The protagonist is able to dodge to the left, right, and backward, as well as jump. The combat system combines melee attacks with long-range shooting. The player collects parts throughout the game and combines these parts to create a weapon. Each part has its own effect on the statistics of the end product. The game features a variety of Affixes, including cryogenic and electrical, which are effective in battles. When a cryogenic part is put onto a weapon, enemies will freeze when hit. The player can combine the power of multiple weapons by switching between different weapons during combat.
Besides leveling up the playable character, the player can use level up points to strengthen their attributes or to unlock new attack combinations. Another way to learn new moves is by interacting with specific characters in each area. Most moves are based on weapons, which can be crafted using the game's weapon crafting system.[6][7]
Throughout the game, players can change their abilities, looks by mutations, and apply upgrades to their robotic companion, which can be used to get various advantages against certain enemies or at certain locations. In order to reach specific areas, the player must equip gear that is suited for that area, or obtain specific vehicles, such as an air balloon or jet skis. This way, the player can overcome obstacles introduced by their surroundings, such as the limited oxygen availability in the Deadzone: by wearing a gas mask or an oxygen container, the player is able to venture deeper into the area and explore new places that cannot be reached without any precautions, while an even bigger part of the area can be reached by obtaining a mech.[6][8] The game's world can be seamlessly explored by the player on foot, by flying or using an air balloon, jet ski and mech. It features a dynamic weather system and day-night cycle which affect the gameplay and enemy behaviour.
The story is mission-based and mission lines are character-based. Certain characters will provide the player quest lines that are emanating from their area. The more the player interacts with this character, the wider the arc of that specific area becomes.
Biomutant is the first game of the Swedish development studio Experiment 101, which was established in the Summer of 2015 by former Avalanche Studios employees. After working on the Just Cause series for many years, the founders of the studio wanted to go back to the basics of video game development and create a game that is "fun in a good way".[7] Experiment 101 has a flat organization and had 18 employees in August 2018.[10] Development on Biomutant started soon after the foundation of the studio.[7]
On 19 August 2017, an advertisement in the German gaming magazine GamesMarkt revealed the existence of the game, dubbing it as a "post-apocalyptic kung-fu fable",[11][12] before being fully announced on 21 August.[13] The game was playable later that week at the German trade show Gamescom. In an interview which was published the day after the announcement of the game, Experiment 101's head of studio Stefan Ljungqvist said that the game already was content complete. He mentioned that one of the most difficult things for the development team was to balance the combat system in order to "combine shooting, melee [attacks], and abilities in a quite intuitive way".[6] Unreal Engine 4 is being used for the game's development.[12]
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