Let's Install - Doom Eternal [Xbox Series X]

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Doom Eternal
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Geekaloud's #LetsInstall of #Doom #Eternal. This install was from a digital copy of the game onto an Xbox Series X. Internet connection speed is 900MB/s down, 40MB/s up.

From the Wikipedia (https://en.wikipedia.org/wiki/Doom_Eternal):
Doom Eternal is a first-person shooter game developed by id Software and published by Bethesda Softworks. The sequel to Doom (2016), and the fifth main game in the Doom series, it was released on March 20, 2020, for Windows, PlayStation 4, Stadia and Xbox One, with a version for Nintendo Switch being released on December 8, 2020 and versions for PlayStation 5 and Xbox Series X and Series S being released on June 29, 2021. Set some time after the events of the 2016 game, the story follows the Doomguy once again, on a mission to end Hell's consumption of Earth and foil the alien Maykr's plans to exterminate humanity.

Along with the single-player campaign, a multiplayer mode titled "Battlemode" was introduced. In this mode, players can either play as the Doom Slayer or as a demon, and fight until either the Doom Slayer defeats the demons, or vice versa. Another mode, titled "Invasion", is currently in development. Players will be able to join other player's single-player campaigns and fight each other. The Ancient Gods, a two-part standalone campaign DLC set after the events of the main game, was released between October 2020 and March 2021.

Upon release, Doom Eternal received critical acclaim, with praise for its campaign, graphics, level design, soundtrack and combat mechanics, though some disliked the increased focus on storytelling and its platforming sections. Doom Eternal received five nominations at The Game Awards for 2020, including Game of the Year and Best Action Game.

Publisher Bethesda Softworks announced the game at E3 2018, with the first gameplay footage being unveiled at QuakeCon 2018. The game was set to be released for Microsoft Windows, PlayStation 4, Nintendo Switch and Xbox One.[12] In 2019, it was announced that Doom Eternal would come to Google's Stadia streaming platform.[13] The game was developed by id Software with the Nintendo Switch version being developed by Panic Button.[14] Doom directors Hugo Martin and Marty Stratton both returned, with Martin as game director and Stratton as executive producer.

The game is the first to be developed with the id Tech 7 engine. According to Stratton, the team aimed at making a "Doom universe", featuring larger and more varied locales, including "Hell on Earth", for players to explore.[15] Unlike its predecessor, id Software developed the game's multiplayer component in-house, as opposed to being outsourced to the previous game's multiplayer developer Certain Affinity,[16][17] with the goal of making the experience more "social" and "connected" with the single-player campaign. The team decided to remove the SnapMap mode and reassign its resource to develop post-launch campaign downloadable content.[18] While originally scheduled for a release on November 22, 2019, Doom Eternal's release was later pushed back to March 20, 2020 with a Nintendo Switch port coming at a later date, which on November 30 was revealed to be December 8, 2020.[19][20][21][22]

Aesthetically, the game aims at having a closer resemblance to the original Doom games, with the enemies' designs having been modified from those in the 2016 game to match the designs of the original games.[23] Additionally, the developers included the option to have a centered weapon view, which was traditional in the first two Doom games and was added as a post-release update to Doom 2016.[24] Games cited as influences on the gameplay include arcade-style action games such as Devil May Cry and Bayonetta as well as chess.[25] According to Martin, one facet they improved on was based on the controversy that arose from a video posted by Polygon of gameplay from the 2016 game. In that video, the person behind the gameplay did not appear to grasp some of the basic mechanics of Doom or even FPS gameplay, which led to some in the player community ridiculing the site.[26] Martin said their team studied that video and believed that the person controlling the game was struggling against the design of the game, and for Doom Eternal wanted to make sure it was playable by everyone and not just skilled players and took some of those design factors into account.[27] On August 6, 2020, Bethesda Softworks announced that next-gen versions for PlayStation 5 and Xbox Series X were also in development, with owners of the existing PS4 and Xbox One versions of the game being able to upgrade to the next-gen versions of the game at no additional cost.[28]

The game is dedicated to id programmer Stephen Ash, who died during development in 2019.[29]

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At this time, Geek Aloud has 9,693 views for Doom Eternal spread across 11 videos. Doom Eternal has approximately 16 hours of watchable video on his channel, or 1.21% of the total watchable video on Geek Aloud's YouTube channel.