Let's Install - MindsEye (PlayStation 5 Pro) #gaming

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MindsEye
Game:
MindsEye (2025)
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Geek Aloud's #letsinstall of ‪@mindseyegame‬ by #buildarocketboy . This install was from a digital copy of the game onto an ‪@PlayStation‬ 5 Pro. Internet connection speed is 900MB/s down, 40MB/s up.

From the Wikipedia (https://en.wikipedia.org/wiki/MindsEye):
MindsEye is a 2025 action-adventure game developed by Build a Rocket Boy and published by IO Interactive. In the game, players assume control of Jacob Diaz (Alex Hernandez), a former soldier with a mysterious neural implant, known as the MindsEye. Suffering from memory loss and flashbacks, he heads towards the fictional desert metropolis of Redrock (based on Las Vegas), where he aims to discover the secrets behind this implant.[1]

MindsEye was released for PlayStation 5, Windows, and Xbox Series X/S on 10 June 2025. The game received generally negative reviews from critics.

MindsEye is a linear third-person action-adventure game that has a pseudo-open world similar to Mafia: Definitive Edition. Redrock City serves as the game's main playable area.[2][3] As part of the game creation system Everywhere, players are able to add user-generated content to MindsEye's world and create content using Everywhere's tools, with associate game director Adam Whiting comparing the game to custom Minecraft servers. Assets from MindsEye can also be used in other aspects of Everywhere.[4]

MindsEye was developed by Build a Rocket Boy, a studio based in Edinburgh, Scotland. Leslie Benzies, known for his work for the Grand Theft Auto games, served as the game's director.[5] The game was created as a proof of concept for Everywhere, a game creation tool.[6] It was envisioned as a premium experience set entirely within the free-to-play Everywhere platform. In 2023, it was revealed by the team that MindsEye would be an episodic game. Each episode of MindsEye would be set in "different time periods and parts of the universe", though the episodes would be connected by an overarching narrative.[7] MindsEye was described by the team as a cinematic story-focused game, one that would last for about 20 hours. The narrative would explore themes such as artificial intelligence, technology, greed and corruption.[8]

MindsEye was first teased at the end of the Everywhere teaser at Gamescom 2022.[9] A full teaser for the game was released on 23 March 2023. On 16 October 2024, it was announced that IO Interactive, the developers behind the Hitman series, would publish the game.[6]

In the lead up to release, advance review codes were not given out.[10] The Chief Legal Officer and Chief Financial Officer at Build a Rocket Boy left the company a week before release.[11] The game was released for PlayStation 5, Windows, and Xbox Series X/S on 10 June 2025.[12]

Build a Rocket Boy has released multiple patches after launch in order to fix some of the worst performance issues reported by players. Patch 3 is set to release by the end of June.[13][14] Following the game's negative reception and reports of refunds, it was reported that Build a Rocket Boy had begun the redundancy process, where over 100 employees could be affected.[15][13]

MindsEye received "generally unfavorable" reviews from critics, according to review aggregator website Metacritic,[16][17] Luke Reilly of IGN described it as "simply not ready to be released", and GameSpot's Richard Wakeling called it "stringent and relentlessly dull".[22][21] The Guardian's Christian Donlan was more positive, stating that despite "all its failings", he "rarely disliked playing it".[20] The game also launched to "mostly negative" to "mixed" user reviews on Steam.[23][24][25]

Wakeling described the game's missions as having a "formulaic" design, calling them "both archaic and uninspired", and Reilly said they were "restrictive and dull".[22][21] GamesRadar+ reviewer Alan Wen called them a "reminder of the worst GTA missions", noting their failure-prone nature. Outside of the missions, Wakeling called the world "pointless", and Wen criticised the "lifeless desert city", with the latter stating that many characters failed to plausibly react to the player's actions.[21][19] The combat also was also received negatively; Eurogamer writer Rick Lane thought that it was "the worst I've encountered in a big-budget game in at least a decade" with "haphazard" enemies, and Reilly described it "plain" and "janky".[22][18]

Mark Gerhard, co-CEO of Build a Rocket Boy, made claims in a Q&A on Discord that the negative pre-release reception was part of a paid campaign by a third-party to make a "concerted effort to trash the game and the studio". However, IO Interactive's CEO Hakan Abrak would later dismiss Gerhard's claims.[26]

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