Let's Install - Oddworld: Soulstorm Enhanced Edition [Xbox Series X]
Geek Aloud's #LetsInstall of #Oddworld #Soulstorm Enhanced Edition. This install was from a digital copy of the game onto an Xbox Series X. Internet connection speed is 900MB/s down, 40MB/s up.
From the Wikipedia (https://en.wikipedia.org/wiki/Oddworld:_Soulstorm):
Oddworld: Soulstorm is a platform game developed and published by Oddworld Inhabitants. It was released for Microsoft Windows, PlayStation 4, and PlayStation 5 in April 2021, with an "Ennhanced Edition" released in November 2021 alongside a port for Xbox One and Xbox Series X/S. It is the sequel to 2014's Oddworld: New 'n' Tasty! and a re-imagining of 1998's Oddworld: Abe's Exoddus as originally envisioned. The game received mixed reviews from critics.
Similar to its predecessor, the game is a 2.5D side-scrolling platform game. Protagonist Abe returns as the primary character, with the goal of rescuing his fellow Mudokons from slave labor and exploitation by the brutal Glukkons. The game features substantially revised gameplay mechanics incorporating gameplay elements from both Oddworld: Abe's Exoddus and Oddworld: Munch's Oddysee.
One new mechanic is an inventory to go along with a new looting and crafting system in which Abe can find various items within interactive objects, or pickpocket them from enemies and craft and customize different weapons, such as a smoke bomb or a flamethrower; one such lootable item is duct tape, which Abe can use to "apprehend" enemies without killing them. Moolah can also be collected with which to purchase items for the inventory or to open cash gates. Abe is now capable of performing a double jump, allowing him to get across large gaps. A new health meter tracks how much health Abe has left, and can be recovered either over time, from rescuing Mudokons or by collecting often-hidden Royal Jellies, the latter of which will extend the meter.
The Quarma system now has an additional tally that counts the number of enemies killed, therefore encouraging the player to either kill or spare enemies, though this doesn't count against the Quarma rating. The GameSpeak feature has been simplified to greeting other Mudokons and telling them to wait and functions similarly to that in Munch's Oddysee, with simply tapping or holding the corresponding button causing Abe to speak to either one or all Mudokons following him, as well as "Aggro" and "Passive" commands that change his followers' mood similarly to that game's "Jump 'Em!" command (using any items given to them from the inventory). The possession ability has been reworked to function similarly to its Munch's Oddysee incarnation, albeit it now uses a "chi" meter that limits the ammount of time for Abe to move it to his nearest target with the amount of "chi" extended based on how many Mudokons are following him at the time; when dispossessing enemies, he can now either cause them to explode or temporarily knock them out. Mudokons now follow every move Abe makes when they follow him, including jumping and hoisting, with running and sneaking also adjusting their voice and movement volume accordingly. While the game is mostly linear, the levels are often quite large and contain many secret areas, rewarding the player for thoroughly exploring them. Each level features a badge system for completing specific tasks, such as looting a specific number of interactive items, finding a specific number of secret areas, or apprehending as many enemies as possible.
The Enhanced Edition features two version-excusive bonus levels: Vykkers Labs for the Xbox versions and Toby's Escape for the PlayStation and Epic Games Store versions.
Oddworld: Soulstorm received "mixed or average" reviews, according to review aggregator Metacritic.[26][27]
Travis Northup of IGN considered it "an excellent remake of a delightfully weird '90s platformer with tons of charm, challenge... and annoying bugs".
Chris Carter, writing for Destructoid, praised the levels for their openness and amount of content, as well as the variety in gameplay; he particularly commended the improvements to the series' mechanics, calling the movement system "one of the best parts of Soulstorm". However, he criticized aspects of menu navigation, writing it was "testy at times and requires a firm few (button) mashes to get going", as well as checkpoint placement and technical issues.
Other ways to get involved:
https://www.youtube.com/GeekAloud/community
https://discord.gg/vCNGFEJ
https://geekaloud.com
https://www.truetrophies.com/gamer/TR0Y_J
https://www.trueachievements.com/gamer/TR0Y+J