Let's Install - Prey [Xbox Series X]

Let's Install - Prey [Xbox Series X]

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Published on ● Video Link: https://www.youtube.com/watch?v=lwukETaGsDo



Prey
Game:
Prey (2017)
Duration: 22:06
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Geek Aloud's #LetsInstall of #Prey. This install was from a digital copy of the game onto an Xbox Series X. Internet connection speed is 900MB/s down, 40MB/s up.

From the Wikipedia (https://en.wikipedia.org/wiki/Prey_(2017_video_game)):
Prey is a first-person shooter video game developed by Arkane Studios and published by Bethesda Softworks. The game was released worldwide on 5 May 2017, for Microsoft Windows, PlayStation 4 and Xbox One.

Prey takes place in an alternate timeline that resulted in an accelerated Space Race and humankind taking to orbital stations far earlier. The player controls Morgan Yu while exploring the space station Talos I, in orbit around Earth–Moon L2, where they were part of a scientific team researching the Typhon, a hostile alien force composed of many forms with both physical and psychic powers, such as shapeshifting into a clone of any inanimate object. As the Typhon escape confinement, the player uses a variety of weapons and abilities derived from the Typhon to avoid being killed while looking to escape the station. The player gains access to areas of the station by acquiring key items and abilities, eventually allowing the player to explore the station in an open world setting. The game combines elements of role-playing video games, stealth games, immersive sims and Metroidvanias in its design.

Arkane's Prey is largely unrelated to the 2006 game Prey developed by Human Head Studios, and is considered a reimagining of the intellectual property set in a new narrative. While Prey 2, a sequel to the 2006 game, had been planned by Human Head, it fell into development hell following transfer of the intellectual property from 3D Realms to Bethesda Softworks, and was eventually cancelled in 2014. Arkane's game does not use any of the planned sequel's assets, and only incorporates the previous game's name and the broad theme of the protagonist being hunted by aliens. Arkane built Prey as a spiritual sequel to System Shock, providing the player with several potential means of progressing within the game, while considering the Talos I station a thematic reinterpretation of their underground dungeon of their first game, Arx Fatalis.

Prey was positively reviewed by critics at release and considered one of the best games of 2017 by several gaming magazines and websites. Two expansions were released: Mooncrash, a procedurally-generated mode inspired by various roguelike games, and a multiplayer Typhon Hunt that incorporates the Typhon shapeshifting abilities in a hide-and-seek style game.

Prey is a first-person shooter with role-playing and stealth elements set in an open world environment. The player takes the role of Morgan Yu, a human aboard a space station with numerous species of hostile aliens known collectively as the Typhon. The player is able to select certain attributes of Morgan, including gender, and decisions made by the player that affects elements of the game's story. To survive, the player must collect and use weapons and resources aboard the station to fend off and defeat the Typhon.[1] According to creative director Raphaël Colantonio, the station is completely continuous rather than having separate levels or missions, at times requiring the player to return to areas they previously explored. The player is able to venture outside of the station in space and find shortcuts connecting parts of the station.[2] Colantonio stated that the aliens have an array of different powers that the player character can gain over time; one such alien has the ability to shape shift into everyday items, such as a chair.[2] The player can acquire aliens' abilities by using a device called a psychoscope. Recyclers can also be used to break down almost any object into raw materials.[3]

The game has multiple endings, according to lead designer Ricardo Bare; the endings fall into three major narrative structures depending on how the player broadly interacted with the station and surviving humans, but Bare said there are "tons of little permutations" based on specific events.[4]

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