Let's Install - Stray [Playstation 5]
Geek Aloud's #LetsInstall of #Stray. This install was from a digital copy of the game onto a Playstation 5. Internet connection speed is 900MB/s down, 40MB/s up.
From the Wikipedia (https://en.wikipedia.org/wiki/Stray_(video_game)):
Stray is a 2022 adventure game developed by BlueTwelve Studio and published by Annapurna Interactive. Formerly known as HK_Project, the game was released for PlayStation 4, PlayStation 5, and Windows. It follows the story of a stray cat who falls into a world populated by robots, machines and viruses and sets out to return to its family. The game received generally positive reviews from critics.
The game is a third-person adventure game. It has open world elements, with a focus on atmosphere, exploration, and art.[1][2] The player controls a stray cat who falls into a world populated by robots and ventures to return to his family. They must solve puzzles to progress the narrative, including moving obstacles and traversing platforms. The player is accompanied by a drone companion named B-12, who can assist by translating the language of the robots and storing items found throughout the world. One of the game's enemies are Zurks, who will attack the player in vicious swarms.[1]
In 2015,[3] BlueTwelve co-founders Koola and Viv began working on Stray, originally known as HK_Project, as they wanted to pursue an independent project after working at Ubisoft. After they shared some footage from the game on Twitter, Annapurna Interactive reached out in April 2016 to publish the project.[4] BlueTwelve Studio was founded in 2016 for the development of the game.[5] Development took place in Montpellier in southern France. Stray was heavily influenced aesthetically by Kowloon Walled City, while the gameplay experience was specifically inspired by the founders' cats, Murtaugh and Riggs,[4] and the studio's in-house cats, Oscar and Jun;[3] Murtagh, a former stray cat found under a car in Montpellier, is the primary inspiration for the game's protagonist.[6] The development team found that gameplay as a cat led to interesting level design opportunities, particularly regarding platforming and puzzle elements.[1] The team's cat animator, Miko, studied several images and videos of cats for research,[3] and worked with cat programmer Rémi to find a balance between smooth animations and enjoyable gameplay;[6] most of the team also own cats.[3] The game's original soundtrack was composed by Yann Van Der Cruyssen.[7] The game utilises Unreal Engine 4.[8]
The game was announced on 11 June 2020, at PlayStation's Future of Gaming event; it will be released for PlayStation 4, PlayStation 5, and Windows.[9][10][11] In a Sony trailer at the Consumer Electronics Show in January 2021, the game's release window was noted in fine print as October 2021; Sony later removed the fine print from the trailer.[12] In July 2021, Annapurna Interactive released a gameplay trailer revealing the release window of early 2022;[13] a trailer by PlayStation in April 2022 revealed that the game had been delayed to a mid-year release.[14] During PlayStation's State of Play presentation in June, the game's release date was announced as 19 July 2022; it will be available for the members of the Extra, Deluxe, and Premium tiers of PlayStation Plus at launch.[15] Two physical versions will be released by iam8bit and Skybound Games: the standard retail version for PlayStation 5 on 20 September 2022, featuring six art cards; and the Exclusive Edition for PlayStation 4 and PlayStation 5 in Q4 2022, with an additional poster and embroidered patch.[16] iam8bit is also distributing a vinyl record of the game's soundtrack in Q1 2023,[17] with album art by Fernando Correa.[7] Preorders for the physical versions and soundtrack began on 12 July.[16]
Stray received "generally favorable" reviews, according to review aggregator Metacritic.[18][19] Reviewers praised the dense environments of the cybercity, authentic portrayal of the cat, personable non-player characters (NPCs), synth soundtrack, simple yet engaging puzzles, and the evenly-paced short runtime, while criticism was directed towards unoriginal action and stealth sequences
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