Let's Look At: UEBS - Part 3: More Heavy Knights Vs. Multiple Armies!
1. Spawn army of one hundred thousand chickens.
2. Spawn army of twenty thousand heavy knights.
3. Laugh uproariously
Play UEBS. You will not be disappointed. In fact I'm off to record this exact scenario...
More Let's Look | https://goo.gl/8A5Aof
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♜ Facebook: https://www.facebook.com/SetariMM/
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Watch some of my other Youtube Playlists!
♜ Vikings: Wolves of Midgard: https://goo.gl/AsulhX
♜ Tavern Tycoon: Dragon's Hangover: https://goo.gl/EVyDAj
♜ KONA: https://goo.gl/lF21AE
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UEBS has:
♜ The capability to run on potato-level computers up to high end computers!
♜ Create massive armies with a couple clicks of your mouse and watch them fight each other!
♜ Create up to eight different armies to fight each other!
♜ Edit the individual unit armies in the army editor to have more HP, less HP, and different colors!
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The Technology:
Unfortunately there really aren't many engines that you can chuck 10,000 characters in and expect good performance. This is why I worked months on end to create the most powerful crowd rendering system ever conceived in Unity engine. The detail of each character has little effect on performance while each individual acts independently, but is working towards a greater good for his team. Each individual decides his own path and navigates complex environments. But I didn't stop there! With the large open environments, I needed a more dynamic lighting solution than the one built in to Unity engine. So I built my own dynamic global illumination lighting engine. This enables bounce light completely in real time. What does that mean? That means every piece of shiny armor is reflecting it's true surroundings, every bright surfaces illuminates it's surroundings and effects the overall lighting.
Yes I worked hard to bring this game to life, may you all inflict carnage upon it!
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Get the game on Steam here: http://store.steampowered.com/app/616560/
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The Developer and Publisher of this game is Brilliant Game Studios.
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