Let's Play: Among The Sleep Walkthrough - Part 2 | And then everyone died
Among the Sleep is a first-person exploration game seen from the view of a toddler. The player can move the cursor to walk or crawl around, the latter of which is faster and is required to slide through obstacles blocking the way.
Running is also an available option, though the player will fall down if it is done for too long. The player can interact and push objects and open doors and windows. Sometimes, the handle to open doors is too tall to reach for the
player, in which case the player will have to push and climb :chairs for additional height. Other than chairs, the player can climb boxes, tables, and various things to reach otherwise unreachable ledges and heights. Certain objects
can also be held as well as thrown away. Others can be stored to the inventory and taken out again for later use.
For most of the game, the player is accompanied by a sentient teddy bear named Teddy, a birthday present from the toddler's father. The player can hug Teddy, who emits light that helps the player navigate through darker environments.
The light will wear down after a while, but will recharge if left unused. If the player drops Teddy, which always happens whenever they arrive from sliding through pipes to a new level or environment, they will have to pick it up first
before advancing again.
Throughout the game, the player is followed by two monsters: a feminine figure that haunts the first three levels, and a trench coat-wearing figure that haunts the final level. The monsters' appearance is indicated by the blurring of
the vision, grating sounds, and in the case of the feminine figure, a slow lullaby (Trollmors Vuggesang, "Trollmother's Lullaby") hummed about. There is no way to fend off the monsters; if they appear, the player will have to run away
or hide under tables or chairs until they go away. If the player is not quick enough to evade the monsters, a short cinematic will show the monsters taking hold of the player that results in a game over, followed by a continue screen
with a pacifier. Clicking the pacifier restarts the game from the last checkpoint. The player can also get a game over by other means, such as falling into water or chasms.
The game is largely linear and involves going from point A to B, though the expansive environment with multiple obstacles may induce the feeling of being lost. After some time exploring the player's house, the player is taken to a
dreamlike location with a gingerbread house-like hut that serves as a sort of hub level. The house contains a circular door that leads to a new level, surrounded by four containers where "memories" obtained from each level are stored.
After the player finds a memory and heads to a tube at the end of the level, they will be returned to this hut. Once four memories are stored, the player can insert Teddy's right hand below the circular door to return to the player's
house.
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