Let's Play - Battlefield V | Multiplayer | Part 1

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Battlefield V
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Part 1 of Geek Aloud's play through of Battlefield V Multiplayer on the @Playstation 5.

From the Wikipedia (https://en.wikipedia.org/wiki/Battlefield_V):
Battlefield V is a first-person shooter video game developed by EA DICE and published by Electronic Arts. Battlefield V is the sixteenth installment in the Battlefield series. It was released worldwide for Microsoft Windows, PlayStation 4, and Xbox One on November 20, 2018. Those who pre-ordered the Deluxe Edition of the game were granted early access to the game on November 15, 2018,[2] and Origin Access Premium subscribers on PC received access to the game on November 9, 2018.[3] The game is based on World War II and is a thematic continuation of its World War I based precursor Battlefield 1.

Pre-release reception of the game was mixed, with the announcement trailer causing backlash from some fans of the series. Upon release, Battlefield V received generally favourable reviews from critics, being praised for its gameplay and new multiplayer modes, but criticized for its shortage of content at launch and lack of innovation. The game sold 7.3 million copies by the end of 2018 but was a commercial disappointment for Electronic Arts.

On April 23, 2020, it was announced that support for the game would continue until summer of 2020, when the game would receive its last major update.[4][5]
Battlefield V is focused extensively on party-based features and mechanics, scarcity of resources, and removing "abstractions" from game mechanics to increase realism.[6] There is an expanded focus on player customization through the new Company system, where players can create multiple characters with cosmetic and weapon options. Cosmetic items, and currency used to purchase others, are earned by completing in-game objectives.[6][7][8]

The game features several new multiplayer modes, including the "continuous" campaign mode "Firestorm", and "Grand Operations". The Grand Operations mode is an expansion of the "Operations" mode introduced in Battlefield 1, which focuses on matches taking place across multiple stages to simulate a campaign from the war. In Grand Operations, each round will have specific objectives, and performance in each stage will influence the next. If the final day ends with a close margin of victory, the match will culminate with a "Final Stand," with players fighting to the last man standing on a continually shrinking map. Similarly to Battlefield 1, the game features a collection of single-player "war stories" based on aspects of World War II, with voiceovers in each war story's native language.[6] The game also features a cooperative mode not seen since Battlefield 3 called "Combined Arms," where up to four players can undertake missions together and features dynamic missions and objectives so missions cannot be played the same way each time.

The battle royale mode is built around the franchise's "core pillars of destruction, team play, and vehicles."[9][10][11] The name "Firestorm" refers to a literal storm of fire that constricts players similar to the popular Battle Royale game mechanic of restricting the play area. Furthermore, this particular game mode was not developed by EA DICE themselves, but has been outsourced to Criterion Games and features the biggest map created by the franchise to date. It is playable by 64 players, which can be divided into up to 16 squads with a focus on team work.[12]
DICE unveiled the first details surrounding Battlefield V on May 23, 2018, with more information to be unveiled during the EA Play press conference near E3 2018 in June. DICE has stated that, unlike Battlefield 1, it does not plan to use paid downloadable content, or "loot boxes" for non-cosmetic items within Battlefield V; new content will be added to the game for all players over time (which, itself, will progress through the different stages of World War II), at no additional charge.[8][13] The decision to exclude these features was made following the outrage over the loot box system in Star Wars Battlefront II, another EA DICE title.[14] The game was originally set to release on October 19, but was delayed to November 20 to enable the developers to "make some final adjustments to core gameplay."[15] It is one of the first major games to make use of real-time ray tracing and DLSS, with help from Nvidia.[16][17]

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