Let's Play Beyond Earth: Rising Tide - Part 14: A New Target

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Sid Meier's Civilization: Beyond Earth
Category:
Let's Play
Duration: 32:48
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Let's Play Beyond Earth: Rising Tide! In this new DLC we are playing as the North Sea Alliance sponsor, which gets a bonus when founding aquatic cities. I did not read up on all the different features that Rising Tide adds to Civilization Beyond Earth's gameplay, so this series will be me finding out about them. Enjoy!

Series Playlist: http://bit.ly/BeyondEarthRisingTide
Follow me on Twitter: www.twitter.com/iinus117 (not a typo)

In this series I will be playing Sid Meier's Civilization Beyond Earth: Rising Tide, which is a stupidly long name for a video game. In the first game I will be playing as the North Sea Alliance, and we shall focus on exploring the worlds oceans and Rising Tide's new mechanics.

New sponsors:
Al Falah
INTEGR
North Sea Alliance
Chungsu

Other Playlists:

Civilization Wei Playlist: http://bit.ly/CivWei
Civilization Finland Playlist: http://bit.ly/CivFinland
Fallout 3 with Mods Playlist: http://bit.ly/NukaFallout
Arkham Knight Playlist: http://bit.ly/Arkhamnight

Sid Meier's Civilization Beyond Earth: Rising Tide is the first expansion pack set to be released for Civilization: Beyond Earth on October 9th, 2015. In addition to new factions, biomes and units, the major new features in this expansion include a brand new diplomacy system, expanded aquatic gameplay, expanded exploration options, and hybrid affinities.

Diplomacy has been rebuilt "from scratch" in Rising Tide. Players can trade for traits that can improve how a civilization functions. A new diplomatic capital system has been added to facilitate diplomacy. Establishing deals with the AI will be much more transparent. Players will know where they stand with other civilizations because of the new fear and respect system found in the game. Finally, the progress of wars are now tallied with a new war score system.

In addition to a slew of new naval units such as the submarine, Rising Tide players can build floating cities that can move around the map. Previously land based resources such as Firaxite can be found in the water. Explorers can also now find resource pods and conduct expeditions in the ocean.

Explorers have much more to do in Rising Tide. Players can now find artifacts that give large bonuses to players. Combining artifacts can lead to buildings and wonders that would not have been available any other way.

Finding marvels has can lead to planet wide quests.

Harmony explorers also can leash aliens, allowing them to build armies of Aliens to fight for a civilization.

Earning different affinity points in Rising Tide has a synergistic effect. Units can now be built that require multiple affinity points. Standard units can also be upgraded to new hybrid forms.




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