Let's Play - Bioshock Part 6 - The Lazarus Vector
Within this short episode of Bioshock, we explore the Farmer's Market, we collect the samples we need to create The Lazarus Vector, we profess about the badassness of Langford, and I read an essay on Gaming as Prosthetic. So, short episode but lots of exciting things! If you'd like me to post the written form of the essay, or just like to discuss it, I'd be more than happy to - just leave a comment about it! Meanwhile, Jack finds bees.
While watching this part of Bioshock - Consider The Following:
How, so far, are the different social classes represented within Rapture?
What differences are there between Tenembaum and Langford's approaches to Science? Why are Andrew Ryan and Fontaine both so threatened by them?
What is important about the relationship between Big Daddies and Little Sisters?
The intro/outro music is from the Bioshock official sound track (OST) by Garry Schyman: http://www.youtube.com/playlist?list=PLE5D7CDA187F28F67
[INTRO/OUTRO] 'Dancers On A String'
Connected links:
"Jenova Chen: Journeyman" - http://www.eurogamer.net/articles/2012-04-02-jenova-chen-journeyman
Sandy Stone - Third quote on page, but all are great - http://www.egs.edu/faculty/sandy-stone/quotes/
Solon Scott 'Gaming as Prosthesis' - http://solons.tumblr.com/post/24854342672/gaming-as-prosthesis-violent-video-games
This is the sixth part of our playthrough with commentary.
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