Let's Play Burnout 2: Point of Impact (GCN) | Part 13: Memory Lane
Thanks for all of the support for AmazingWizardStudios. This is Part 13 of Let's Play Burnout 2: Point of Impact on the Nintendo GameCube!
Roller Coaster Grand Prix
It's time for yet another grand prix: the Roller Coaster Grand Prix. There are five races this time around, and three of the courses we'll be racing in are from the Winding Road Grand Prix, so it's nice to go down a memory lane. That said, we should be familiar for the most part.
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Car Used: Muscle
Transmission: Manual
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Table of Contents:
02:46 - Race 1 @ Crystal Summit Peak
07:52 - Replay
13:24 - Race 2 @ Sunrise Valley Downtown
17:21 - Replay
21:39 - Race 3 @ Palm Bay Marina
27:43 - Replay
34:14 - Race 4 @ Airport Terminal 1 & 2
39:24 - Replay
44:56 - Race 5 @ Big Surf Shores
51:33 - Replay
58:14 - Award
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Unlockable(s): N/A
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Fun Fact: There are five generations of the Dodge Viper produced from 1992 to 2017, each having two seats, a powerful push-rod V10, a 6-speed manual transmission, and rear-wheel drive.
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Player: KarlDaGreat (@karldagreat)
Follow him on Instagram! https://www.instagram.com/karldagreat/
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Information about Burnout 2: Point of Impact
Publisher(s): Acclaim Entertainment
Developer(s): Criterion Games
Initial Release Date: October 3, 2002
Platform(s): PlayStation 2, GameCube, Xbox
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