Let's Play Dark Souls 2: SotFS | Part 3 - Large Floaty Boi | Blind Gameplay Walkthrough

Let's Play Dark Souls 2: SotFS | Part 3 - Large Floaty Boi | Blind Gameplay Walkthrough

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Dark Souls II
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Walkthrough
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In Part 3 of this blind Dark Souls 2: Scholar of the First Sin gameplay walkthrough on the Xbox One X we head into the Forest and fight a man dropped off by a bird. | Please Like and Subscribe if you enjoyed!
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End screen music:
Dreamer by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
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Description:

Dark Souls II is an action role-playing game developed by FromSoftware and published by Bandai Namco Games. The third game in the Souls series, it was released for Microsoft Windows, PlayStation 3 and Xbox 360.

Although both are set in the same universe, there is no direct story connection between the first Dark Souls and the sequel. The game uses dedicated multiplayer servers. Taking place in the kingdom of Drangleic, the game features both player versus environment (PvE) and player versus player (PvP) gameplay, in addition to having some co-op components. As in the earlier games in the series, it again features challenging gameplay, but with a more powerful graphics engine and more advanced artificial intelligence system.

After some initial delays, the game was released worldwide in March 2014, with the Microsoft Windows version being released on April 24, 2014. An updated version of the game, subtitled Scholar of the First Sin, was released for PlayStation 3, PlayStation 4, Xbox 360, Xbox One and Microsoft Windows in April 2015. The title is a compilation of the original game and all of its downloadable content with upgraded graphics, expanded online multiplayer capacity, and various other changes. A sequel, Dark Souls III, was released in 2016.

Dark Souls II retains similar mechanics from its predecessors in the Souls series. Being known for its difficulty, both bosses and standard enemies have the potential to kill the player in only a few hits. Bad play is punished severely by most enemies, opportunities for recovering health are limited, and as in Demon's Souls, with each death the player's maximum health is reduced (to a set lower limit) until the player expends a rare item to reverse it. The game uses a form of joint currency called "souls", which are used as both experience points for leveling up and also as currency for purchasing items from shops. Upon death, the player's entire collection of souls are dropped; the player can recover their dropped souls by returning to the spot where they died, but if they die before picking them up, the souls are permanently lost.

Multiplayer in Dark Souls II uses the same format as its predecessors; players have the choice between co-operative play in the form of being "summoned" into another player's game world either by soapstone or in-game covenant, or player-versus-player through "invading" other worlds or arena duels. Both forms of multiplayer occur pseudo-randomly, although matchmaking formulas are used to pair characters at similar levels together.

On November 25, 2014, Bandai Namco Games announced an updated version of the game, Dark Souls II: Scholar of the First Sin, which was released on April 1, 2015, for PC, PlayStation 3, and Xbox 360, along with PlayStation 4 and Xbox One. On all platforms, the game is a compilation of Dark Souls II and its three DLC campaigns. On PC, PlayStation 4 and Xbox One, Scholar of the First Sin also features remastered visuals with more advanced lighting effects, running at 1080p resolution at 60 frames per second. The re-release also makes changes to the game itself; enemy positions and behaviors have been revised, and the game also supports up to six players in multiplayer scenarios. Its release coincided with patch version 1.10, which was also released for existing versions of the game on February 5, 2015. The update included improvements to online play, the addition of the titular Scholar of the First Sin NPC, performance improvements, and adjustments to items and covenants among other changes. Despite these improvements, the update did not fix the long-standing frame rate-dependent weapon degradation bug, which was later fixed in a patch released in April 2015.

#DarkSouls2 #Scholar #Gameplay




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