Let's Play Death Knights of Krynn 51 - Lord Soth, Take 1
Recorded with BB Flashback Pro.
Game published 1991 by SSI (Wizardworks CD-ROM published 1994).
Our party does a "do-over" of the Iron Golem encounter, then finds out the hard way that Lord Soth REALLY doesn't want us to rest where the iron golems were. (Retreating 1 square works fine, though.) Zombie Durfey & company are much easier to deal with with protective spells in place!
Afterwards, we advance to Lord Soth's lair - and are well on our way to failing miserably, because (once again) we tried charging in without all of our protective spells up. Let's see if we can redo this properly next time!
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