Let's Play Death Knights of Krynn 52 - Farewell to Lord Soth (& Kitiara, Too!)
Recorded with BB Flashback Pro.
Game published 1991 by SSI (Wizardworks CD-ROM published 1994).
Even with every conceivable protective spell active, the final battle against Lord Soth is TOUGH! The Fear auras of his fellow Death Knights cause most of my party to run. Fortunately, my Kender (immune to fear) & 1 other character stick, and stay alive long enough to keep whacking away at everyone until they are all dead (and stay dead!). Lenore (unmasked now as Kitiara - yes, THAT Kitiara) snatches the Rod of Omniscience from us, but finds out the hard way that Sebas had given her less-than-totally-accurate instructions about how to operate the Rod - and she disappears, too. We end up somehow back at the High Clerist's Tower - without the free healing we might have liked, but at least with a quiet place to rest before going off adventuring again.
The main plot of the game is done; can our party find anything else to do?
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