Let's Play Death Knights of Krynn 48 - In Search of Sturm (& Sebas)
Recorded with BB Flashback Pro.
Game published 1991 by SSI (Wizardworks CD-ROM published 1994).
The newly-liberated former servants of Dargaard Keep present us with a skull which can be used to unlock the secret entrance behind Lord Soth's throne. Having no pressing need to train or shop yet, though, we proceed to Level 2 of Dargaard Keep, where we find guards escorting prisoners to jail cells beyond a series of portcullises. Can we find the switches to get those portcullises raised again - without getting level-drained first? And just who are those prisoners, anyway?
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