Let's Play Death Knights of Krynn 46 - Sneaking Into Dargaard Keep
Recorded with BB Flashback Pro.
Game published 1991 by SSI (Wizardworks CD-ROM published 1994).
We pick up the magic weapons & armor the Cerberus townsfolk left for us in their armory (swapping it for some of the quarterstaffs we had picked up from attacking enemy mages). We still have a lot of excess gear, though, so the party takes a break (off-camera) to train & rest in Vingaard Keep, then sell excess stuff & buy magic ammo in Cekos. We finally return to the Cerberus graveyard, and find that Ariela's "Denissa" key fits in a lock concealed in one of the coffins there, which opens a tunnel leading to Lord Soth's throne room. A refugee woman, Lenore, tags along through part of the 1st floor, but then heads home - with Durfey escorting her. (We'll miss you, Durfey!) Floundering about on our own, we eventually find a group of servants kidnapped from Cerberus, who want us to retrieve a certain Orb & defeat the 1st-floor patrols, which will free them to return home.
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