Let's play Deus Ex: Invisible War #15 [BLIND+HARD] - Coffee Wars: Endgame
This is a blind playthrough of Deus Ex: Invisible War with the Visible Upgrade, which, as I understand it, only constains bugfixes and small graphic upgrades. Gameplay and story and unaffced. I did previously play and greatly enjoyed the first Deus Ex, which you can see here:
https://www.youtube.com/watch?v=iNgw20eh7to&list=PLp4TpsJ7HUWWN-SIsv9WvtCxoQUAMsW7x
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Timestamps:
00:00 - 07:08 - I go into the Queequeg's Cofeeshop, talk with the patrons (and NG Resonance) and explore the space
07:08 - 08:33 - I talk with the manager and accept a detective mission of sorts from him
08:33 - 09:57 - I wonder outloud about the quest and it's implications within the law, advertisment and all that
09:57 - 12:57 - I sort of accidentally vandalize the guy's backroom
12:57 - 18:00 - I go to the SSC to retrive the needed evidence in the Coffee Shop case
18:00 - 22:25 - I find out the truth about the Coffee Wars and then talk about it. It's probably my favourite quest in the game (including the main storyline in that count)
22:25 - 27:17 - I conclude the quest by talking to the Queequeg's owner, and then wonder some more about the quest
27:17 - 36:35 - I do some business with the Omar in an abandoned antique shop (?), which I also explore
36:35 - 38:10 - I stumble upon a coat of arms with a latin motto. The motto says: "Quod mare non novit", which translates to "What sea doesn't know...", and comes from the poet Ovid's story about another poet and singer, Arion. More here (including the full Latin quote):
http://thelatinreadingblog.blogspot.com/2015/12/ovid-story-beyond-beliefarion.html
38:10 - 40:44 - I talk with Ava Johnson and learn some pretty important things about her
40:44 - 42:15 - I read a book and get sad at the thought of baltantly repurposed material from Deus Ex 1
42:15 - 46:12 - I talk with Tracer Tong (of DX1 fame) and then wonder about the state of the world, DX1 endings and more
46:12 - 51:35 - I finish exploring the Tavern and then leave to the streets of Trier again
51:35 - 55:21 - I go to talk with Chad Dumier again, and after that prepare to brave the Black Gate ruins
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Link for the Visible Upgrade patch: https://www.moddb.com/mods/deus-ex-2-visible-upgrade
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Deus Ex: Invisible War is an action role-playing video game developed by Ion Storm and published by Eidos Interactive for Microsoft Windows personal computers (PC) and the Xbox home console. The game released in 2003 in North America and 2004 in other regions. It is the second game in the Deus Ex series, and a direct sequel to the original game. The gameplay—combining first-person shooter, stealth, and role-playing elements—features exploration and combat in environments connected to multiple city-based hubs, in addition to quests that can be completed in a variety of ways and flexible character customization. Conversations between characters feature a variety of responses, with options in conversations at crucial story points affecting how some events play out.
Invisible War takes place twenty years after Deus Ex. The game follows a scenario where the first game's events led to a period of war and economic depression dubbed the "Collapse", which resulted in several factions attaining power and influence across the world. The player character, Alex D, is evacuated from Chicago to Seattle following a terrorist attack, soon becoming embroiled in a network of plots as the world's factions fight for control of the world. In addition to the series' recurring cyberpunk setting and conspiracy theory motif, the story focuses on the theme of terrorism.
Development of Invisible War began following the success of Deus Ex. The aim was to create a more accessible version of the original game's systems while preserving its essentials. Original designer Harvey Smith directed the game, while Alexander Brandon and Sheldon Pacotti returned respectively as composer and scenario writer. Additional music and voice work was provided by the rock band Kidneythieves. Due to being developed for PC and Xbox, the game's environments needed to be designed with the console's hardware limitations in mind. In later interviews, members of the team have faulted their decisions for the title.
At its initial release, the game was acclaimed for its graphics and the freedom of choice in both gameplay and story. Criticism was directed towards below-par enemy artificial intelligence, controversial design choices, and issues with the PC port. The game has sold over one million copies worldwide as of 2011. Later opinions from both journalists and the game's staff have been polarized, with several websites calling Invisible War the weakest entry in the Deus Ex series.
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