Let's play Deus Ex: Invisible War #14 [BLIND+HARD] - "JOIN THE SSC", I get it!

Let's play Deus Ex: Invisible War #14 [BLIND+HARD] - "JOIN THE SSC", I get it!

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Published on ● Video Link: https://www.youtube.com/watch?v=XR8IH3Zhauw



Deus Ex: Invisible War
Category:
Let's Play
Duration: 48:23
27 views
2


This is a blind playthrough of Deus Ex: Invisible War with the Visible Upgrade, which, as I understand it, only constains bugfixes and small graphic upgrades. Gameplay and story and unaffced. I did previously play and greatly enjoyed the first Deus Ex, which you can see here:
https://www.youtube.com/watch?v=iNgw20eh7to&list=PLp4TpsJ7HUWWN-SIsv9WvtCxoQUAMsW7x

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Timestamps:
00:00 - 04:47 - I review my objectives to make sure I've done everything, and then leave for Trier
04:47 - 09:27 - I explore a plaza in Trier, listen to some news and all that
09:27 - 10:17 - I wonder what's the Order's deal with city maps
10:17 - 11:00 - A certain monument catches my eye
11:00 - 16:58 - I continue exploring the streets of Trier
16:58 - 23:55 - I listen to two Order Seekers and then comment at length about their actions and philosophy
23:55 - 28:05 - I save a man from being mugged/lynched in the streets and then finish exploring the open spaces
28:05 - 31:49 - I get to the SSC Headquarters and talk with the local commander
31:49 - 34:50 - I explore the Commander's office and note her... peculiar... choice in books
34:50 - 37:05 - A random stairwell brings back memories of level design in Fallout 3
37:05 - 38:30 - I explore the rest of the station, before encountering Chad Dumier
38:30 - 42:22 - I talk with Chad Dumier, the leader of WTO
42:22 - 45:27 - I upgrade my biomods to their fullest capabilities and then rant about it, saddened by that travesty of game design
45:27 - 48:23 - I talk a little about Chad Dumier's situation and comparisions with Deus Ex 1, and then leave the SSC Headquarters preparing to go into Queequeg's Cofeeshop

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Link for the Visible Upgrade patch: https://www.moddb.com/mods/deus-ex-2-visible-upgrade
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Deus Ex: Invisible War is an action role-playing video game developed by Ion Storm and published by Eidos Interactive for Microsoft Windows personal computers (PC) and the Xbox home console. The game released in 2003 in North America and 2004 in other regions. It is the second game in the Deus Ex series, and a direct sequel to the original game. The gameplay—combining first-person shooter, stealth, and role-playing elements—features exploration and combat in environments connected to multiple city-based hubs, in addition to quests that can be completed in a variety of ways and flexible character customization. Conversations between characters feature a variety of responses, with options in conversations at crucial story points affecting how some events play out.

Invisible War takes place twenty years after Deus Ex. The game follows a scenario where the first game's events led to a period of war and economic depression dubbed the "Collapse", which resulted in several factions attaining power and influence across the world. The player character, Alex D, is evacuated from Chicago to Seattle following a terrorist attack, soon becoming embroiled in a network of plots as the world's factions fight for control of the world. In addition to the series' recurring cyberpunk setting and conspiracy theory motif, the story focuses on the theme of terrorism.

Development of Invisible War began following the success of Deus Ex. The aim was to create a more accessible version of the original game's systems while preserving its essentials. Original designer Harvey Smith directed the game, while Alexander Brandon and Sheldon Pacotti returned respectively as composer and scenario writer. Additional music and voice work was provided by the rock band Kidneythieves. Due to being developed for PC and Xbox, the game's environments needed to be designed with the console's hardware limitations in mind. In later interviews, members of the team have faulted their decisions for the title.

At its initial release, the game was acclaimed for its graphics and the freedom of choice in both gameplay and story. Criticism was directed towards below-par enemy artificial intelligence, controversial design choices, and issues with the PC port. The game has sold over one million copies worldwide as of 2011. Later opinions from both journalists and the game's staff have been polarized, with several websites calling Invisible War the weakest entry in the Deus Ex series.




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Tags:
Deus Ex
Deus
Ex
rpg
lets
let's
play
lets play
letsplay
let's play
zagrajmy
zagrajmy w
blind
ślepo
na ślepo
hard
trudny
walkthrough
cyberpunk
dystopia
cybernetics
cybernetic
augmentation
aug
Deus Ex 2
Deus Ex II
Deus Ex: Invisible War
Deus Ex Invisible War
Invisible War
Invisible
War
Alex D
Tarsus
The Order
non lethal
non-lethal
biomod
biomodification
bio modification
WTO
The Omar
ApostleCorp
Alex Denton
Trier
SSC
Germany



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At present, LittleDwarf has 1,229 views spread across 21 videos for Deus Ex: Invisible War, with approximately 19 hours of Deus Ex: Invisible War video on his channel. This makes up less than 0.98% of the total overall content on LittleDwarf's YouTube channel.