Let's Play Donkey Kong Country Returns - Part 16: Miner Injury
At last, I have finally, well, returned to Donkey Kong Country Returns, or at least, I hope so. We're finishing off World 4 this time around, with 4-K, Jagged Jewels, and 4-B, The Mole Train. The temple stage is definitely a step up in difficulty from the first three, but at least it's pretty clearly focused on timing and precision, so it is learnable. The gimmick is spiked jewels that damage you, some of which go in and out at intervals and some of which rotate around platforms. The boss of World 4, The Mole Train...well, have you ever wanted to face a boss on a mine cart? Me neither. It's really not that bad, though. The moles throw pickaxes at you and pop out of the bananas, then you have to face their boss, who does both. Upon beating this big, nasty mole empowered by the banjo of doom, we gain access to World 5, marking the halfway point of the game.
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