Let's Play Mega Man 2 (Difficult Mode) - Part 4: Flash Till You Crash
After a break that was far too long, we're back and down to the last two Robot Masters, Crash Man and Flash Man. Crash Man's stage is one of the more vertically-oriented ones, and if you hate enemies that constantly respawn and home in on you, you might not like this stage. We also have a platform-on-a-track gimmick and a long ladder-climbing session (which is where the respawning enemies start getting REALLY annoying...). Crash Man's stage isn't all that difficult, but he himself is a pushover. Last up is Flash Man, whose stage really should not have given me as much trouble as it did. It's normally quite easy, but I accidentally screwed myself into a suboptimal route, and it didn't go well. I still haven't come up with a good strategy for the boss other than not being near the same horizontal level as him if possible, but I managed to beat him without dying anyway. Sloppy playing (and commentary) aside, we've now beaten all 8 normal stages and are prepped for Dr. Wily's fortress next time.
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