Let's Play Doom 64 MAP28: The Absolution

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Doom 64
Game:
Doom 64 (1997)
Category:
Let's Play
Duration: 6:35
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Doom 64 was developed from 1994 by Midway Studios San Diego under supervision of id Software, the main developer of the Doom franchise, and was tentatively titled Doom: The Absolution.
It has a customized version of the Doom engine, enabling new kinds of level geometry, and dynamic colored lighting.
It has new sprite graphics for weapons and monsters.

Doom 64 gameplay is similar to earlier Doom games.
The player must advance through 28 story levels (and 4 secret levels) by battling demons, collecting weapons and keys, and activating switches to reach the level's exit while surviving deadly ambushes and traps.
The Doom engine and gameplay elements were customized, and all visual assets such as weapon and monster graphics are unique to Doom 64.
All the weapons from Doom II are present, but with new sprites and sound effects.
The chainsaw has two blades instead of one, the fists have bloodstained gloves instead of brass knuckles, the plasma gun has an electric core that emits a sparking sound, the rocket launcher has a small kickback, the shotgun's priming handle is at the grip instead of under the barrel, and the double-barreled "Super" shotgun reloads faster and causes kickback.

A new weapon named the Unmaker which is a hit scan weapon, but looks like a projectile weapon uses the same cell ammunition as the plasma gun and BFG 9000.
It had originated in the Doom Bible in 1992, and was planned for the original Doom in 1993, but never appeared.
Its appearance in Doom 64 is its only official appearance prior to Doom Eternal, in which it is spelled "Unmaykr".
With the power of three ancient artifacts found throughout the game, it becomes more powerful by shooting three laser beams (at a quicker rate than default) instead of one.
The first artifact increases the laser speed, the second artifact adds a second laser, and the third artifact allows the weapon to fire three simultaneous lasers which can automatically aim separately from one another, allowing the weapon to attack three different enemies at once with huge amounts of rapid damage.

Following the Doom Marine's success at thwarting Hell in Doom, Doom II: Hell on Earth, and in the Final Doom storyline, a planetary policy is established to quarantine the U.A.C. research installations with apocalyptic levels of radiation.
For years, the installations stood motionless and abandoned, until a long-forgotten satellite monitoring one of the installations, barely functioning due to years of being subjected to high levels of radiation, sends a message back to Earth.

The message indicates that a single entity, with vast rejuvenation powers and masked by the extreme radiation levels, escaped detection in its crippled state.
This entity systematically altered decaying dead carnage back into corrupted living tissue, resurrecting the demons.

As the only experienced survivor of the Doom episodes, the Marine is sent in alone to exterminate them.
Later, he realizes the demons had planned for this, after he unknowingly allowed himself to be lured back into Hell.
The demons are unable to defeat him, and with the Unmaker, he eventually battles and kills the Mother Demon.
The game ends with the Marine, no longer capable of having a normal life following his encounters with Hell's forces, deciding to remain in Hell forever to ensure no demon ever rises again.

In the Lost Levels from the 2020 remaster, the story continues as the Mother Demon was revealed to have a sister called the "Resurrector".
It banishes the Marine back onto Phobos, forcing him to fight his way back to Hell to stop the Demons.
It branches the storyline between the original games with the 2016 reboot of Doom and Doom Eternal.


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