Dungeon Master is not only a dungeon crawler, it is THE dungeon crawler which defined what most games of the genre would look like.
It introduces the mechanic of interacting with your enviroment and how to use it for puzzles and similiar.
It came out in 1987 and was released for several systems including Atari ST, PC, Amiga, and even the Super Nintendo Entertainment System.
The version I'm going to play is the Amiga version (naturally).
The current level is full of puzzles, more than all the previous ones.
Fitting to a dungeon it can be hard to navigate around.
Both combine to an interesting challenge.
How far will we come and will we find the places we want to be?
Let's find out in this part of:
Let's Play Dungeon Master!
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