Let's Play Fantasy Maiden Wars Scarlet (Part 30)
I suppose my only complaint about Flandre is the fact she knows Parry which has a chance to negate 90% of Reimu's (our main character's) attacks (almost all of her attacks are Strikes). This becomes more dangerous as the reset of my group begins to run out of mana, hp, sp, whatever. Do note that you do regen mana every turn but its only 5 per turn. Oh and don't forget that Flandre can regenerate 10% of her HP each turn. You do not have time to hold back in this fight.
Funny enough, Starbow Break cannot be used in melee so your safe spot in the first phase of the fight is right next to her. Make use of it cause that opening will be gone soon enough. Now onto the first spell card...
Lavaetein's danmaku adds an addition 1000 damage to her attacks. Telling she already does enough damage to one shot most of characters, this just adds more threat to your tanks. Oh and Lavaetein is a close range attack with high damage and crit chance. So much for that opening.
Her next spellcard is Four of a Kind. This is a melee only move that is even stronger and more accurate. Oh and she creates three clones of herself that are able to use a range attack and Lavaetein. The Danmaku also increases her accuracy based on the number of clones on the field.
And it is not over yet...
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