Let's Play Final Fantasy 7 Remake | Part 56 - Brain Pod | Blind Gameplay Walkthrough
In Part 56 of this blind Final Fantasy 7 Remake gameplay walkthrough on the Xbox One X we make our way through a series of padding areas and fight a boss. | Please Like and Subscribe if you enjoyed!
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End screen music:
Dreamer by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
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Description:
Final Fantasy VII Remake is an upcoming action role-playing game developed and published by Square Enix. The game is a remake of the 1997 PlayStation game Final Fantasy VII. Square Enix envisioned the remake as a multi-part series, with the first entry released for the PlayStation 4 on April 10, 2020, with timed exclusivity for one year.
Players control mercenary Cloud Strife as he and a group known as AVALANCHE oppose Shinra, a megacorporation, from using the planet's life essence as an energy source. The gameplay combines real-time action with other strategic elements.
Remake was announced in 2015 following years of fan requests and rumors. Several key staff members returned, including character designer Tetsuya Nomura as director and main character designer, director Yoshinori Kitase as producer, writer Kazushige Nojima, and music composer Nobuo Uematsu. Much of the game is composed of content not present in the original; the staff redesigned the characters to balance realism and stylization.
Final Fantasy VII Remake aims to retell the story of the original Final Fantasy VII. Players control Cloud Strife, a former Shinra soldier turned mercenary who joins the eco-terrorist group AVALANCHE to fight the Shinra Corporation, who have been draining the planet's life energy. The game is a full remake with real-time polygonal graphics, as opposed to the pre-rendered environments of the original.
Exploration and battle mechanics both take place in real-time, like Final Fantasy XV. The game features an altered "Active Time Battle" (ATB) system from the original, which gradually fills up slowly, or can fill faster with attacks. Once it is filled, the player can halt the action and use special abilities such as magic, items, and special moves. The player can also assign these special abilities to shortcut buttons, allowing them to play entirely in real-time without pausing. Each special ability uses up a segment of the ATB bar. The player can also switch between party members at any time. Each party member has their own individual skills, such as Cloud's close-quarters melee attacks and Barret's long-range distance attacks. Players will also be able to use magic and summons, and a Limit Break gauge allows characters to perform more powerful attacks once charged. Producer Yoshinori Kitase stated that while the game has more real-time elements, there would still be strategic elements, such as selecting weapons and magic for each character to wield.
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