Let's Play Halo 2 Anniversary | BONUS - Terminals | Blind Gameplay Walkthrough

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Duration: 36:36
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In this bonus video of this blind Halo 2 Anniversary gameplay walkthrough on the Xbox One X we learn the backstory of the Covenant in the terminals. | Please Like and Subscribe if you enjoyed!
▶ Halo 2 Anniversary playlist: https://bit.ly/2XeKT9E

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End screen music:
Dreamer by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Description:

Halo 2 is a 2004 first-person shooter game developed by Bungie and published by Microsoft Game Studios. Released for the Xbox, the game is the second installment in the Halo franchise and the sequel to 2001's critically acclaimed Halo: Combat Evolved. The game features a new game engine, added weapons and vehicles, and new multiplayer maps. The game shipped with global multiplayer matchmaking via Microsoft's Xbox Live service. After the success of Combat Evolved, a sequel was expected and highly anticipated. Bungie found inspiration in plot points and gameplay elements that had been left out of their first game, including online multiplayer.

Saber Interactive, which co-developed Combat Evolved Anniversary, assisted in the remake of Halo 2's campaign. It received a complete visual overhaul. The game's soundtrack and sound effects, such as weapon audio, were updated as well. The refined Halo 2 cutscenes, as well as two new cutscenes created to complement the Halo 5: Guardians storyline, were produced by Blur Studio. They feature the same structure and timing of the originals, and motion capture was utilized for the animation.

Once the Halo 2: Anniversary project was green-lit, executive producer Dan Ayoub at 343 Industries reached out to Max Hoberman of Certain Affinity for assistance on the multiplayer component. Hoberman originally designed Halo 2's multiplayer and founded Certain Affinity after leaving Bungie in 2006. Certain Affinity was asked to remake several of the multiplayer maps from Halo 2. The team found it difficult to decide how many of the original 24 maps to redesign and eventually settled on six – two small, two medium, and two large – to provide some variation.

Along with the visual upgrade, Halo 2's original score was re-recorded with the San Francisco Symphony at Skywalker Sound studio. Guitarist Steve Vai returned to the franchise to play on additional tracks with Periphery guitarist Misha Mansoor. The Halo 2: Anniversary soundtrack was released on November 11, 2014.

#Halo2 #Anniversary #Gameplay




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