Let's Play Free Running Part 10: Building Site
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Published on ● Video Link: https://www.youtube.com/watch?v=IvXZCtdsDoI
Link to playlist of game OST: https://www.youtube.com/playlist?list=PL_iPZ-xJUlbCVkof0l6SOlX67InKBkftO
The 8th level steps it up even more. This large, dense level features several paths, some of which seem like you'd never figure them out until the game showed it off to you. Which is better in this type of game: a level having only obvious routes or a level having only confusing routes? Both of those are bad, but which one is the less bad option? Obviously, a good level should have a blend of route 'difficulties', but Free Running still shows the same issues now that it did at the start.
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