Let's Play Honour & Freedom #12 | Robots 2: Ancient Technology On Alien Planet
Slow-moving base defences of doom.
Playlist: https://www.youtube.com/watch?v=crGaGI9J48I&list=PLFl3jwQIfR7-4FRiFjkgYakgQDYxVfmPq
Honour & Freedom, also marketed with the tag line "Battle in Space and Time", is real-time strategy game developed and published by Beijing Gold Human Computer Corporation. It was released in August of 1999 for Windows as an exclusively Chinese-language game.
The game features a multiplayer mode as well as a campaign for both of its factions, humanity and alien robots, with ten missions each. It is mostly a traditional real-time strategy game with base building, resource gathering, and army management.
Honour & Freedom is entirely in 3D, which was uncommon at the time. Instead of using straight cardinal direction for movement, the camera is controlled like a character in a third-person game, tilting and turning included. The camera reveals terrain details if moved over them, though enemy units and structures have to be revealed vis scouting, and a shroud still applies to the minimap.
Both factions harness income from crystal monoliths scattered across the map, and have a comparable mix of ground and air units, tech structures for upgrades, base defences, and support weapons. The humans are more conventional, whereas every robot structure is mobile.
Honour & Freedom received a number of patches and re-releases that rebalance the game extensively. The most prominent distinguishing feature between the initial and later releases are the viewport font, which switched from red to white, and the minimap colours.
The game retains and active community more than 20 after its initial release, which has released a number of fan patches. It sequel, called Militarism or Generals of War, did see an international release.
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