Let's play Hyperballoid 2: Time Rider - Campaign 1 - Original World - Part 1
Campaign 1 - Original World - Part 1
Story: Nymphadora Tonks has found herself in Lavaridge City in Hoenn region on planet Earth where she hears rumors about Lavardige's Pokemon Gym Leader who is Flannery. Upon finding her, Flannery realizes she can see and hear Nymphadora because like Nymphadora, Flannery was also revived with Life Note back when she was destined to become one of Demigods of the Universe with her center being virtue of fun and member of New Generation of Elementbenders led by Neutropian Sorceress called Zulia who rescued planets of Elemental System from evil Borg Empire. Flannery introduces Nymphadora with her best friends who are Winona of Fortree City, Lir of Ikathid race, and her lover Primo. Flannery, Winona, Lir and Primo also share with Nymphadora how Flannery led Gym Leaders of Hoenn alongside United Planets Federation against cruel wizard of Stygian race known as Wrath-Amon who sought to spread viruses of Stygians across cosmos starting from Pulsarius. Nymphadora is impressed with those revelations and reveals she could use allies like them to help her clear names of Gods of the Universe by unraveling mystery about incitings of populations of different worlds to see Gods as evil. Flannery and her team are willing to help Nymphadora, but first go to offer tribute on graveyard to Flannery's now-deceased former friend Princess Sara of Mirage Kingdom whom Flannery misses dearly. Unbeknowst to Nymphadora and Flannery, Rodix Outworlders are spying on them and they decide time has come for them to make their move. Shang Tsung's other fellow cultists: Odile, Charles Lee Ray, Shan Yu, General Grievous are eager to offer souls of our heroes to their deity and master Shao Kahn. But one follower decideds that only he must kill Flannery. Shang Tsung gives permission to his follower to hunt Flannery. On graveyard of Mirage Kingdom, Nymphadora, Flannery, Winona, Lir, and Primo also find Flannery's old friends: Savannah of Rubello, Clair of Blackthorn, Luana of the Kumquat Island, Kelly of Lillycove who also arrived to give tribute as rememberance to their former friend Sara to whom Flannery misses and mourns dearly. Reunion is cut by figure who delights to see his friends back together. Flannery asks how does figure know them, and he responds with how he knows Flannery because he never forgets old faces. Figure then reveals itself as Sara, which shocks our heroes who are stunned to see her alive. However, Sara is changed. Instead of being compassionate or loving like she once was in her former life, Sara is insane and vicious to Flannery as she threatens revenge against her for selling her out. Flannery wonders if Sara is behind incitations against Gods of the Universe, and Sara tells Flannery she will discover how different she is compared to her old friend she used to know, and fight between Flannery and Sara begins.
Gameplay: Allow me to introduce you to a new breakout game called Hyperballoid 2: Time Rider by Stargaze Interactive and Alawar Entertainment. Goal in this game is destroy all bricks like in previous other breakout games. In this game, there are gems that will start falling whenever your ball hits them. Collect falling gems to get bonus points and extra lives. Like in previous breakout games, Standard Power-Ups in this game are next: Cannon that lets you fire 20 bullets that can destroy bricks. Ball Catcher that lets you catch a ball and release it later. 3 Way Ball Split that splits ball into three. Barrier that can prevents losing one ball. Extra Points that give you bonus points. Paddle Expand that increases width of your bat, making it easier to keep balls in play. Grow Ball that increases size and strength of your ball. Fire Ball that lets your ball destroy multiple bricks upon hit. Rail Ball that lets your ball pierce through bricks upon hit. Extra Life that gives you extra chances to complete a level. Warp Level that transfers you to next level when only few bricks remain. Standard Like in previous breakout games, Standard Power-Downs in this game are next: Shrink Paddle that decreases width of your bat, making it harder to keep balls in play. Shrink Ball that decreases size and strength of your ball. Crazy Ball that causes ball to go in circular pathways, making it harder to keep them in play. Life Loss that causes you to instantly lose a life upon picking it. Neutral Bonuses are next: Slow Ball that decreases movement speed of your ball, making it easier to keep in play at cost of taking more time to complete a level. Fast Ball that increases movement speed of your ball, making it harder to keep in play at benefit of taking less time to complete a level. Random which gives a random Power-Up or Power-Down when picked up, so pick at your own risk. Other Power-Ups and Power-Downs will be explained later.