Let's play Hyperballoid 2: Time Rider - Campaign 1 - Original World - Part 2
Campaign 1 - Original World - Part 2
Story: Flannery starts her fight against Princess Sara, with Lir, Winona, Primo, Savannah, Clair, Luana, Kelly, and Nymphadora who watch with concern because they are unable to intervene because of a dark energy barrier in shape of bee summoned by Sara who reveals all who fight against likes of her must duel with opponent they choose, with interventions or surrenders being forbidden from anyone, and breaking those restrictions will result in painful death. Sara's new powers of poisonbending overwhelm Flannery and her powers of firebending. During fight, Flannery's memories about how she and Sara used to fight together side by side back when they were part of Pokenforceress makes her unable to comprehend why would Sara choose to enact revenge against her, but Flannery then remembers how she, Sara, Winona, Savannah, Clair, Luana, Kelly were on the run when military criminal empire named BAHRAM Forces from planet Mars were pursing them after Sara killed several of their soldiers who were pursuing Sara after she chose to exterminate their criminal anti-human extremism by force. This forced Flannery to fight against Sara after witnessing she went too far, and Sara angrily called her a traitor. During fight, Sara still curses Flannery for betrayal just like in old times. And while Flannery manages to regain second wind and fight back against Sara, Sara is unfazed as she announces it's showtime. Sara then reveals hooded figures touching barrier which shocks everyone as Sara reveals they are populations from different worlds who are incited to see Gods of the Universe as evil by Rodix Outworlders cult led by Shang Tsung for whom Sara now fights, and which will be used as sacrifice to permanently power up Shao Kahn for his plans, and which Shao Kahn can use to empower his followers while they fight. Sara then morphs into a gigantic humanoid bee-mutant fiend in which she reveals it's a true form of follower of Rodix Outworlders. Everyone is terrified of Sara's new appearance in which her powers are quadrupled, allowing her to obliterate traumatized Flannery, defeating her and leaving her seriously injured. Victorious, Sara returns to her original human form and her barrier disappears, Sara mocks Flannery about how she should change her title from "One with a fiery passion that burns!" to "One with a fired passion that burned out!" and tells Flannery to suffer, shiver in fear, to be consumed by inferno of terror and to experience same torment Sara endured, Sara then leaves laughing with Flannery's friends angrily yelling to come back. Nymphadora and others immediately rush to take Flannery to United Planets Federation's hospital after horror they witnessed.
Gameplay: In this game, there are some new Power-Ups and Power-Downs which you have seen before and which you haven't seen before. Power-Ups I will now explain are these: Droid which creates a transparent paddle that can keep ball in play while you focus on collecting Power-Ups, just like in Time Breaker by Spell of Play Studios and Alawar Entertainment. Super Three Way Split will cause all balls in play to split into three. Rocket will allow you to fire rockets that can destroy multiple bricks at once from middle of your paddle. Laser Gun allows you to fire a big laser beam that can destroy lots of bricks, but you will only have one shot so make it count, just like with Nuclear Beam in Ricochet Infinity by Reflexive Entertainment, and Roboball by Twisted Glass and Alawar Entertainment. Now here are new Power-Ups which you haven't seen so far in previous Breakouts. Bonus Magnet will cause all good Power-Ups to go towards your paddle, making it useful when Power-Ups and Power-Downs fall close to one another. Bonus Bricks will cause your ball to create four bricks containing Power-Ups, destroying them is optional. Balloon Ball which will cause balls to go up like balloons, during which you don't need to kick off balls with paddle. Aim Ball will create a crosshair which you can move around with your mouse to "order" balls where to go to break bricks, similarly to Homing Ball Power-Up from Adventure Ball by Crystal Squid and GameHouse. Gold ball will cause balls to drop Extra Points Power-Up for a short time. Forcefield will create force field above your paddle that can capture any balls in play, and allow you to send balls where you want by moving paddle. New Power-Down you haven't seen before is Angry Ball which will cause your ball to act weird whenever it's close to your paddle, making it easy to lose balls and hard to predict their behavior.