Let's play I Have No Mouth And I Must Scream [BLIND] #13 - I must scream, indeed + ENDING

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Published on ● Video Link: https://www.youtube.com/watch?v=RHzX0rEEpI0



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Duration: 48:19
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This is a blind, first time let's play of I Have No Mouth And I Must Scream, based on a short story by Harlan Ellison with the same name. It's only my second point-and-click adventure game, so I get stuck from time to time, but try to seriously speed up the worst of it.
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My let's play of Sanitarium [BLIND], first point-and-click I played: https://www.youtube.com/watch?v=9QM112ONK_0&list=PLp4TpsJ7HUWVvbaHwHi9MNEzeQNJsYWpE
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Timestamps:
00:00 - 01:45 - I am proven wrong in my theory about where "no angel would ever look" and have to resort to good old trial and error
07:46 - 09:10 - Endgame scenario begins and I choose Nimdok first, explaining my choice
09:10 - 15:00 - I use Nimdok's knowledge to unlock the computer, gaining some info in the process, but I'm still unsure on how to progress
15:00 - 17:00 - I encounter AM's Id and I talk a little about the Freudian triad
https://en.wikipedia.org/wiki/Id,_ego_and_super-ego
17:00 - 18:39 - I walk around some more and finally die in an accident, unsure what to do
18:39 - 25:43 - It's Ellen's turn next, but I accomplish nothing and she dies as well
25:43 - 26:49 - Ted's next, and I still have very little idea of what I'm doing
26:49 - 29:30 - I form a major prediction about how to proceed, but I'm not yet sure how to ACT on it, what with AM's personality cores being inactive
29:30 - 38:21 - I wander around a little aimlessly, and Ted dies in the end as well
38:21 - 40:21 - Gorrister goes in, and dies, having achieved nothing
40:21 - 46:05 - Benny goes in, and fails as well, which leads to the iconic and rather thematic "I have no mouth" ending, straight out of the actual short story
46:05 - 48:19 - Still, I'm pretty convinced it's possible to get a different ending just by manipulating the events of the endgame scenario, so I want to try again next time

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I Have No Mouth, and I Must Scream is a 1995 point-and-click adventure game developed by Cyberdreams and The Dreamers Guild, co-designed by Harlan Ellison and published by Cyberdreams. The game is based on Ellison's short story of the same title. It takes place in a dystopian world where a mastermind artificial intelligence named “AM” has destroyed all of humanity except for five people, whom he has been keeping alive and torturing for the past 109 years by constructing metaphorical adventures based on each character's fatal flaws. The player interacts with the game by making decisions through ethical dilemmas that deal with issues such as insanity, rape, paranoia, and genocide.

Ellison wrote the 130-page script treatment himself alongside David Sears, who decided to divide each character's story with their own narrative. Producer David Mullich supervised The Dreamers Guild's work on the game's programming, art, and sound effects; he commissioned film composer John Ottman to make the soundtrack. The game was released on October 31, 1995 and was a commercial failure, though it received critical praise. Its French and German releases were censored due to Nazi themes and the game was restricted for players under the age of 18.

I Have No Mouth, and I Must Scream won an award for "Best Game Adapted from Linear Media" from the Computer Game Developers Conference. Computer Gaming World gave the game an award for "Adventure Game of the Year", listed it as #134 on their "150 Games of All Time” and named it one of the "Best 15 Sleepers of All Time". In 2011, Adventure Gamers named it the “69th-best adventure game ever released.”




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I Have No Mouth and I Must Scream
I Have No Mouth
And I Must Scream
I Must Scream
Nie mam ust a muszę krzyczeć
Harlan Ellison
Harlan
Ellison
AM
Allied Mastercomputer
Gorrister
Nimdok
Ellen
Benny
Ted
horror
psychological horror
horror psychologiczny
lets play
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zagrajmy w
ślepo
na ślepo
blind
blindly
adventure
point and click
przygodówka
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gra
dark
walkthrough
playthrough
ending
bad ending
bad end
neutral ending
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