Let's play I Have No Mouth And I Must Scream [BLIND] #10 - The cruelty of men

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Published on ● Video Link: https://www.youtube.com/watch?v=gDaGkP4kGqY



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Duration: 41:24
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This is a blind, first time let's play of I Have No Mouth And I Must Scream, based on a short story by Harlan Ellison with the same name. It's only my second point-and-click adventure game, so I get stuck from time to time, but try to seriously speed up the worst of it.
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My let's play of Sanitarium [BLIND], first point-and-click I played: https://www.youtube.com/watch?v=9QM112ONK_0&list=PLp4TpsJ7HUWVvbaHwHi9MNEzeQNJsYWpE
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Timestamps:
01:18 - 06:20 - I talk about AM's apparent infatuation/admiration for the Nazi Third Reich and wonder about the changed insignia and whether it's a direct design choice, or maybe a legal requirement against displaying Nazi insignia back in the day
22:15 - 24:18 - I hear the tale of the Jewish Golem and recount what I've previously known about it. I was indeed partially correct in my recount of the tales, "It was believed that golems could be activated by an ecstatic experience induced by the ritualistic use of various letters of the Hebrew Alphabet forming a "shem" (any one of the Names of God), wherein the shem was written on a piece of paper and inserted in the mouth or in the forehead of the golem."
More on it here: https://en.wikipedia.org/wiki/Golem
https://en.wikipedia.org/wiki/Elijah_Ba%27al_Shem_of_Che%C5%82m
26:42 - 28:13 - I talk about the strange "prophecy" regarding the three Supercomputers, and it's weird undertones
33:18 - 41:24 - I lose the eyes, which makes me think I must've lost the scenario with them. I try to rectify my mistakes and retry in a different way, but come to nearly the same conclusion, losing the eyes again. Unsure about what I did wrong, I choose to continue nonetheless
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I Have No Mouth, and I Must Scream is a 1995 point-and-click adventure game developed by Cyberdreams and The Dreamers Guild, co-designed by Harlan Ellison and published by Cyberdreams. The game is based on Ellison's short story of the same title. It takes place in a dystopian world where a mastermind artificial intelligence named “AM” has destroyed all of humanity except for five people, whom he has been keeping alive and torturing for the past 109 years by constructing metaphorical adventures based on each character's fatal flaws. The player interacts with the game by making decisions through ethical dilemmas that deal with issues such as insanity, rape, paranoia, and genocide.

Ellison wrote the 130-page script treatment himself alongside David Sears, who decided to divide each character's story with their own narrative. Producer David Mullich supervised The Dreamers Guild's work on the game's programming, art, and sound effects; he commissioned film composer John Ottman to make the soundtrack. The game was released on October 31, 1995 and was a commercial failure, though it received critical praise. Its French and German releases were censored due to Nazi themes and the game was restricted for players under the age of 18.

I Have No Mouth, and I Must Scream won an award for "Best Game Adapted from Linear Media" from the Computer Game Developers Conference. Computer Gaming World gave the game an award for "Adventure Game of the Year", listed it as #134 on their "150 Games of All Time” and named it one of the "Best 15 Sleepers of All Time". In 2011, Adventure Gamers named it the “69th-best adventure game ever released.”




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Tags:
I Have No Mouth and I Must Scream
I Have No Mouth
And I Must Scream
I Must Scream
Nie mam ust a muszę krzyczeć
Harlan Ellison
Harlan
Ellison
AM
Allied Mastercomputer
Gorrister
Nimdok
Ellen
Benny
Ted
horror
psychological horror
horror psychologiczny
lets play
let's
lets
letsplay
zagrajmy
zagrajmy w
ślepo
na ślepo
blind
blindly
adventure
point and click
przygodówka
przygodowa
gra
dark
nazi
concentration camp
death camp
Mengele
nazis
golem
jews
jewish



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