![Let's play Call of Cthulhu: Prisoner of Ice [BLIND] #1 - In the black void (of inventory)](/images/yt/2l/lets-play-call-of-cthulhu-prisoner-of-ice-blind-1-in-the-sgaxh.jpg)
Let's play Call of Cthulhu: Prisoner of Ice [BLIND] #1 - In the black void (of inventory)
This is a full, blind playthrough of the adventure game Call of Cthulhu: Prisoner of Ice, generously given to me by my best friend and first Youtube subscirber ever, qylees. Thank you, my liege!
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Timestamps:
00:00 - 03:32 - The game's intro cinematic plays.
03:32 - 12:15 - I talk about my experience with Lovecraft, and my (lack of) experience with adventure games genre
12:15 - 16:58 - The game begins and I immediately have a lot of observations and questions. I note the name "POLARIS", a reference to another Lovecraft story:
https://en.wikipedia.org/wiki/Polaris_(short_story)
I also get a little lost in the inner workings of the US Secret Service and how it deals with British naval ranks
17:00 - 21:00 - I talk with the commanding officer about the operation, and then try to remember a little more about "In The Mountains of Madness", another Lovecraft short story
21:00 - 22:34 - The submarine is attacked and one of it's mysterious prisoners escapes
22:34 - 31:34 - I get a little frustrated and shocked when I discover how pyramidally stupid the inventory system is in this game
31:34 - 34:23 - I finally escape the monster, for the time being, and ask another surviving crewmember what to do
34:23 - 38:20 - I explore the bunkbeds onboard the sub, stumbling with understanding a reference to one "Mae West".
38:20 - 40:43 - I talk with the crewmember again, and he tells me about getting the radio to work by asking the mechanic for help
40:43 - 43:28 - I explore the torpedo launching tubes
43:28 - 46:12 - I go down into the engine room and get surprised with the amount of the protagonist' technical/millitary ineptitude and ignorance
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Amid an atmosphere of suspense and intrigue you'll launch your voyage in the icy cold wastelands of the Antarctic aboard a Royal Navy submarine - the H.M.S. Victoria. As an American agent of the Office of Naval Intelligence, your mission is to thwart a Nazi plot and recover top secret cargo. Horrific creatures capable of shifting the balance of world power must be conquered. World War II looms ahead and your every move could change the course of history.
As you journey to the seemingly placid surroundings of a Greek courtyard or the secret gardens of Tihuanica, beware - things are not as they seem. This supernatural action adventure is sure to pique your obsession with horror and espionage.
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