Let's Play Indiana Jones and the Fate of Atlantis Part-18 Go Team Indy (Team Path End)

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Today we finish up the team path that is unique to it. we also clean up the rest of the missing points to reach 1000 IQ.
Its tough being the smartest man in the room. But I live with this burden.

Anyway thanks for watching this playthrough of the game. Hope you enjoyed it. It was a blast playing it again after all these years.








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Indiana Jones and the Fate of Atlantis is a point-and-click adventure game developed and published by LucasArts and originally released on June 1, 1992, for Amiga, DOS and Macintosh. Almost a year later, it was reissued on CD-ROM as an enhanced "talkie" edition with full voice acting and digitized sound effects. The seventh game to use the script language SCUMM, Fate of Atlantis has the player explore environments and interact with objects and characters by using commands constructed with predetermined verbs. It features three unique paths to select, influencing story development, gameplay and puzzles. The game used an updated SCUMM engine and required a 286-based PC, although it still runs as a real-mode DOS application. The CD talkie version required EMS memory enabled to load the voice data.

The plot is set in the Indiana Jones universe and revolves around the eponymous protagonist's global search for the legendary sunken city of Atlantis. Sophia Hapgood, an old co-worker of Indiana Jones who gave up her archaeological career to become a psychic, supports him along the journey. The two partners are pursued by the Nazis who seek to use the power of Atlantis for warfare, and serve as the adventure's antagonists. The story was written by Hal Barwood and Noah Falstein, the game's designers, who had rejected the original plan to base it on an unused movie script. They came up with the final concept while researching real-world sources for a suitable plot device.

Fate of Atlantis was acclaimed by critics and received several awards for "Best Adventure Game of the Year" and "Game of the Year" after its release by several game publications. It became a million-unit seller and is widely regarded as one of the greatest video games of all time. Two concepts for a supposed sequel were conceived, but both projects were eventually canceled due to unforeseen problems during development. They were later reworked into two separate Dark Horse Comics series by Lee Marrs and Elaine Lee, respectively.

In June 2009, the game was released as an unlockable extra of the Wii action game Indiana Jones and the Staff of Kings, and as a digitally distributed Steam title for Microsoft Windows and OS X on July 8 the same year.

Gameplay
Fate of Atlantis is based on the SCUMM story system by Ron Gilbert, Aric Wilmunder, Brad P. Taylor, and Vince Lee, thus employing similar gameplay to other point-and-click adventures developed by LucasArts in the 1980s and 1990s. The player explores the game's static environments while interacting with sprite-based characters and objects; they may use the pointer to construct and give commands with a number of predetermined verbs such as "Pick up", "Use" and "Talk to". Conversations with non-playable characters unfold in a series of selectable questions and answers.

Early on, the player is given the choice between three different game modes, each with unique cutscenes, puzzles to solve and locations to visit: the Team Path, the Wits Path, and the Fists Path. In the Team Path, protagonist Indiana Jones is joined by his partner Sophia Hapgood who will provide support throughout the game. The Wits Path features an abundance of complex puzzles, while the Fists Path focuses heavily on action sequences and fist fighting, the latter of which is completely optional in the other two modes. Atypical for LucasArts titles, it is possible for the player character to die at certain points in the game, though dangerous situations were designed to be easily recognizable. A score system, the Indy Quotient Points, keeps track of the puzzles solved, the obstacles overcome and the important objects found.

Developer(s) LucasArts
Publisher(s) LucasArts
Director(s) Hal Barwood
Producer(s) Shelley Day
Designer(s)
Hal Barwood
Noah Falstein
Programmer(s)
Michael Stemmle
Ron Baldwin
Tony Hsieh
Sean Clark
Bret Barrett
Artist(s) William L. Eaken
Writer(s)
Hal Barwood
Noah Falstein
Composer(s)
Clint Bajakian
Peter McConnell
Michael Land
Series Indiana Jones
Engine SCUMM
Platform(s)
Amiga
DOS
Macintosh
FM Towns
Wii
Microsoft Windows
OS X
Linux
Release
Amiga, DOS, Mac
WW: June 1, 1992
FM Towns
JP: August 27, 1993
Wii
NA: June 9, 2009
EU: June 12, 2009
AU: June 19, 2009
Microsoft Windows, OS X
WW: July 8, 2009
Linux
WW: October 28, 2014
Genre(s) Graphic adventure
Mode(s) Single-player




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