Let's Play: Interference: Dead Air - Some people need to learn to talk less and run more
Welcome to my (double) playthrough of Interference: Dead Air!
You are a person who is lacking in drive and also I'm pretty sure has some pretty crippling commitment issues. Regardless, you've taken on a job as a night security guard at a weird research facility's gate booth. You're thrown into the game on the day that you decide that actually you DON'T want to do that job anymore. At the same time some cultists break into the lab and all hell breaks loose.
Yeah the game throws a lot at you in the first 5 minutes.
In any case your job is to (hopefully) guide your friend Valerie to safety (or not). It's stressful the first time around, but there's not a lot of branching logic to the game so the second playthrough was a lot less stressful.
Though that could be because I was sending Valerie to certain death the second time.
Anyways, it's a very interesting concept of a game, and I think with a few QoL improvements it could be a really solid little game.
Game info: https://fearofcorn.com/
Catch me every Mon/Tues/Wed/Fri at 9:30PM EST/EDT
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