Let's Play I.Q.: Intelligent Qube Part 6 FINALE - Blind Memory Test

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I.Q.: Intelligent Qube may be available in the EU and JP PSN stores, but is not currently available in the US.

Game Description:

Developer: G-Artists
Publisher: Sony Computer Entertainment
Director: Kenji Sawaguchi
Producer: Tetsuji Yamamoto
Designer: Masahiko Sato
Programmer: Yukio Watanabe
Artist: Norio Nakamura
Composer: Takayuki Hattori
Platform: PlayStation
Release: 1997

I.Q.: Intelligent Qube (Intelligent Qube in North America and Kurushi in Europe) is a puzzle video game for the PlayStation. In the game, the player controls a character who must run around a platform made of cubes, clearing certain cubes as they approach. Cubes are "cleared" by marking a spot on the stage, waiting for the cube to roll on top of it, and then deactivating the marked spot.

The game was well received by critics. The game performed well commercially in Japan and even won the Excellence Award for Interactive Art at the 1997 Japan Media Arts Festival.

Overview

A screenshot of gameplay. The player has just triggered an advantage cube.

At the beginning of each level the player is put on a stage that has 23-30 rows. Then 12-16 rows of the stage are raised. Anywhere between 1 and 4 sets of rows comes at the user at one time. On the first stage, 3 rows of length 4 (12 blocks) come at the user at one time. On the last stage, 14 rows of length 7 (98 blocks) come at the user at one time. When all the blocks in one set are destroyed, more blocks are raised—this happens 3 times, for a total of 4 block risings per level.

If the player ever falls off the stage- either by standing on the final row of the stage as it is eliminated, or by being "avalanched" off by rising blocks- the game is over.

Cube types
The cubes that approach are of three types:

Normal cubes - Normal cubes are usually gray (the same color as the stage cubes you move around on), though this texture can change to some other color depending on the stage reached or on the game's settings . These cubes should be cleared.
Advantage cubes - Advantage cubes are green and should be cleared. Clearing one of these cubes marks its location with a green square. This square can be subsequently triggered to clear the surrounding 3x3 area in one move. Multiple green cubes can be cleared normally, and puzzles usually incorporate advantage cube chains. If a spot is marked by a green square, it cannot be marked in the normal manner until the advantage cube's special feature is triggered. Effective use of advantage cubes is the key to solving puzzles efficiently. But at the same time, the player must make sure that no forbidden cube is included in the marked area (see below)

Forbidden cubes - Forbidden cubes are black. These cubes should not be cleared, but should instead be allowed to fall off the stage. For every forbidden cube cleared, a row of the stage is lost, and a perfect score for that wave is no longer possible. In the first I.Q.: Intelligent Qube, if the player captures a Forbidden cube, red marks in the block scale will be cleared. Forbidden Cubes can be marked without being captured by an area surrounded by an Advantage Cube.

Additional penalties

If normal cubes or advantage cubes fall off the end of the stage without being cleared, the number of fallen cubes will be calculated on the block scale (i.e. a counter is increased by 1). Every time the number of fallen cubes exceed that of the block scale, a row of the stage is lost (thereby reducing the number of rows the cubes have to travel to fall off). This number is equal to the width of the stage minus one. On the first stage, the stage is 4 cubes wide, so the limit is 3; on the final stage, the limit is 6 because the stage is 7 cubes wide. If a normal or advantage cube falls off the end of the stage, that set is not considered perfect (see below).

If the player is flattened by the cubes rolling over him/her, the cubes will race to the end of the stage and fall off. All cubes (including forbidden cubes) will be counted on the block scale, and can make several rows of the stage fall away. The player will then have to face the same set of cubes again (except if the puzzle is the last set on the wave).




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