Let's Play 'Ironman' X-Com (OpenXCom, X-Com: Enemy Unknown) - 2
Second episode in I'm still learning the interface for both games...and exploring some of their intricate systems as I wait to encounter another alien presence. (I will refrain from including some of the mundane details going forward and focus on the action more) Gradually, the UFOs begin to introduce themselves and raising the stakes. Better not get too attached to those rookies, because very soon, it sure won't be pretty.
OpenXCom
0:00 There's no do-overs in Ironman
2:50 Continuing to invest in the base and men
6:56 Playing Tetris with limited storage
11:26 Loading up on the Skyranger, and we know laser
14:20 Delivery of items, more work on the Skyranger
17:29 Arrival of staff and meat shield...soldiers, whom we inspect thoroughly
21:24 We now have better ability to track the critters (or get more confused)
26:06 UFO-2, and there's more
29:11 Loadout
33:59 TURN 1, Tank rolls out
37:08 Scanner activate, does it actually help?
39:36 Shot far across the field
43:53 Critters hang back and stay hidden near their craft
46:18 Trading of ambush and reaction shot
49:59 The haze lifts a bit, time for pain?
52:14 Finally over? But what's in store for us next?
X-Com: Enemy Unknown
54:56 Short summary of unfortunate first mission
56:36 Scanning for activity, and active these aliens are
1:00:17 Encounter, the enemy always given first reaction / interrupt
1:04:13 Tracking the X-Rays by sound
1:06:26 More base activities, visiting the barracks for new Squaddies
1:08:58 We're already out of funds and panic is spreading
1:11:48 More research options, but can Dr. Vahlen wait?
1:16:38 UFO intercept attempt
1:20:01 A crew lands to clean up the debris
1:24:45 We get the jump on them, but the result is predictable
1:28:32 Rocket hits something, may have given us better shot at the aliens
1:31:31 Even a being of pure energy knows hold to hold a gun (thus need to be terminated)
1:34:49 A win for a panicked rookie!
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