Let's Play 'Ironman' X-Com (OpenXCom, X-Com: Enemy Unknown) - 24
X-COM now has the ability to read the minds of UFOs...send more Mutons on our way in bite-sized scouts, dear aliens, thanks. In Enemy Unknown, we go up against a new type of aliens, the kind that wiped us in UFO Defense. Will the outcome be not any different this time as well?
0:04 Selling off the spoils...maybe the loss of council funding doesn't hurt as much?
2:25 Base operations tasks, including manufacturing a laser tank, power suits, and the upgraded beam
7:52 Storage filled up to the brim, transferring components to other base
9:42 UFO intercept mission, and we now have the best radar
12:23 Arrival of few new recruits...
15:17 ...who are pressed straight into ground mission
18:35 Mining path in anticipation of enemy movement doesn't deter enemy
20:34 Close call while attempting to cover UFO exits
23:04 Is that some door creak I hear?
26:37 A classic standoff
28:41 Certainly could've gone better
32:45 A new Interceptor
35:28 Decoding alien message, we can intercept targets of our choosing
Enemy Unknown
40:55 Deploying into South African forest, with lots of high but destructible covers
44:15 Muton group greets us, keeping the snipers busy
47:37 Another group sniffs us out, but are some soldiers placed too forward within enemy attack range?
54:16 The landed craft located, but things are rather quiet
58:33 Attempting to track down the X-rays along one side of map
1:02:04 The alien sounds elude us, are we in some kind of futile chase?
1:05:13 The only way forward, is to go in
1:11:06 It's getting rather hot in this UFO!
1:19:09 Pushing forward to the navigation
1:23:17 Something doesn't feel right...aliens can now make fast friends
1:28:30 This sniper on different development path...and a lot of things to look forward to this month
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