Let's Play 'Ironman' X-Com (OpenXCom, X-Com: Enemy Unknown) - 30
X-Com is certainly very down, but not completely out, and this episode comes with plenty of copium and whiff of doom and gloom. The ever hardworking scientists might have a cure for that, in the form of 'Ultimate Craft'. The ultimate streak continues in Enemy Unknown as well, except in Battlescape.
OpenXCom
0:44 It's suddenly very quiet in X-Com...is it beginning of the end? Game over, man?
3:43 Making essential purchases, both in men and arms...am I forgetting anything?
10:34 UFO technology powers this multi-role craft, but wait there is more!
13:17 Pruning the roster and going for the ultimate armor as well as UFO to call our own
16:22 New recruits, and we can only put a dent in this continued alien activity
21:23 Monthly report, and research continues regardless of what happens to our coffers
24:37 Another UFO intercepted, only if a transporter was available...
27:50 From the transporter into frying pan
33:02 Plasma fills in the air from long distances
39:06 It wouldn't be X-Com without some self-inflicted mishaps
43:54 No holds barred shooting match
46:44 And I thought this was only a medium sized craft
51:19 UFOs again fill the skies of North America, what could be their next move?
55:09 Is X-Com heading into insolvency? Time to worry?
Enemy Unknown
59:41 Loss of psionics still very much on my mind
1:02:23 Ultimate close quarters weapon
1:05:23 Are the scientists running out of things to do?
1:06:43 Another round of psi-testing done, and monthly report
1:08:46 Going for Ultimate radar, and influx of cash toward the S.H.I.V. project
1:10:40 Seems like the game is really favoring one class...and Ultimate rocket launcher
1:14:43 The S.H.I.V. is ready for manufacture
1:15:52 Massive UFO
1:19:05 Aliens have reduced selection of places to abduct
1:22:18 Deployment and get ready for battle!
1:24:56 Prophet runs past enemy overwatches
1:28:14 Blood call appears to be working at last
1:32:16 The soldiers have X-rays where they want them
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