Let's Play Jagged Alliance 2 - 181 - Critical Mess, Pt 1
The need to equip and prepare a growing number of mercs for a big battle, and also with the number of weapons and items available in many disconnected sectors, make for one heck of attempt (perhaps futile) to get things under control! Hopefully I don't forget to bring Bobby Ray's shipment to capable hands...
0:05 Picking up pieces after last episode's disaster
3:28 Maddog goes shopping at Balime
7:34 New mercs, new location, new equipment
14:55 Elio arrives late but still gets some good gear
18:02 Not enough room in the truck, who rides and who walks?
20:27 Grace and Buns restart the militia training at Alma, Tony gets more sales
24:03 The new mercs arrive at Grumm, and sift through yet another inventory
31:50 Mercs back to their duties, repairing being the most critical task; Shank drives to pick up the rest of mercs on the road
36:41 Another day goes, how's our finances this time?
40:45 Militia training continues (and making some progress)
44:12 The good doctor gets strapped
48:12 Checking on Balime, fastest to recover from the milita crash
52:34 Morning approaches, seemingly never content with current loadout for mercs
56:42 Does the new day come with Tony with another $15,000?
59:34 The repairing is slower than expected, can't rely on weapon condition as part of planning
1:04:04 Finally putting touches on squad organization, but it's still pending more tweaks
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