2020 Holiday Cheer Episode 3 - Jagged Alliance: Back in Action

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Published on ● Video Link: https://www.youtube.com/watch?v=sfVQ7MS8xuA



Duration: 1:05:21
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Developed by Coreplay and published by bitComposer and Kalypso in 2012, Jagged Alliance: Back in Action is one of the first Jagged Alliance games made with 3D engine. Its gameplay is a radical departure from the usual turn based tactical fare we know and love, but acquits itself rather well during the short time with the usual who's who of A.I.M.

Hope you enjoy the continued look at other Jagged Alliance titles. I will resume the LP of 1.13 next up, unlike what I might've said at the end of this video. But if you'd like to see more of these games, please tell me so the cheer can continue into 2021. Thanks for watching!

0:00 Introduction
4:36 New game setup, laptop dishes out more details on quests, and more
7:37 3D craze has swept across A.I.M. and results are...mixed
11:36 Recruiting continues, but the funds may not be enough for a full squad
16:42 Exploring rest of options available, and let's drop into first quest and the game's Plan & Go system
23:10 The mercs see their first target, but it's fairly protected by cover
28:23 One of the mercs attempts favorite tactic used in my Jagged Alliance 2 LP, would it work?
33:46 Loots are rather hard to come by in this reimagining of JA2 as well, the locals are as suspicious
38:24 To the rest of the airport, the mercs creep toward latest enemy sighting
43:56 The mercs surprise unsuspecting foes
49:13 Attempt to ambush the rest of enemy doesn't go as planned, let's use the roof for better view
55:46 Surrounding the last unexplored building, who might be holed up inside?
59:05 The same ritual as every battle in Jagged Alliance







Tags:
Let's Play
Gaming
Video Game (Industry)
PC Game
PC Gaming
Jagged Alliance
GOG
Tactical
Role-Playing
Non-linear
Microsoft Windows
Windows 10
Single-player
Mercernary
Coreplay
Kalypso Media
bitComposer
Jagged Alliance: Back in Action
Plan and Go
Real-Time Strategy



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