Let's Play Journey PS4 FULL Playthrough - Don't Stop Believin' (No Commentary 60fps Gameplay)
Welcome to PART 1* of my Let's Play JOURNEY series! Skip to 2:28 for game start.
Join me as I journey towards the giant mountain with light shooting out from its peak, like a moth attracted to a lamp! Will I meet other nameless companions along the way?
*This video is a full playthrough from start to finish, in one sitting.
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This game will be played with no commentary.
This is Episode 1 of my Journey Playthrough Gameplay, recorded on PS4.
Thanks for watching! #Journey
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For your entertainment, check out my other Let's Plays playlists!
⚡ Infy Introduces ► http://bit.ly/Intro2Infy
⚡ Let's Play I am Setsuna Voice Over Acting ► http://bit.ly/IASInfy
⚡ Let's Play Tales of Zestiria Japanese Voices Audio ► http://bit.ly/ZestiriaInfy
⚡ Let's Play Fallout 4 Max Charisma Build ► http://bit.ly/Fallout4Infy
☾ INFY PLAYS (full Let's Plays) here ►► http://bit.ly/InfyPlays
☾ INFY INSTANCES (Gameplay, Multiplayer) here ►► http://bit.ly/InfyInstances
Links:
⇧SUBSCRIBE ★ http://bit.ly/Sub2Infy
⇧TWITTER ❤ http://twitter.com/infinyxflare
⇧FACEBOOK 👍 http://www.facebook.com/infinyxflare
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Journey is an indie video game developed byThatgamecompany and published by Sony Computer Entertainment for the PlayStation 3. It was released on March 13, 2012, via thePlayStation Network. In Journey, the player controls a robed figure in a vast desert, traveling towards a mountain in the distance. Other players on the same journey can be discovered, and two players can meet and assist each other, but they cannot communicate via speech or text and cannot see each other's names. The only form of communication between the two is a musical chime. This chime also transforms dull, stiff pieces of cloth found throughout the levels into vibrant red, affecting the game world and allowing the player to progress through the levels. The robed figure wears a trailing scarf, which when charged by approaching floating pieces of cloth, briefly allows the player to float through the air. The developers sought to evoke in the player a sense of smallness and wonder, and to forge an emotional connection between them and the anonymous players they meet along the way. The music, composed by Austin Wintory, dynamically responds to the player's actions, building a single theme to represent the game's emotional arc throughout the story.
Reviewers of the game praised the visual and auditory art as well as the sense of companionship created by playing with a stranger, calling it a moving and emotional experience, and have since listed it as one of the greatest games of all time. Journey won several "game of the year" awards and received several other awards and nominations, including a Best Score Soundtrack for Visual Media nomination for the 2013 Grammy Awards. A retail "Collector's Edition", including Journey, Thatgamecompany's two previous titles, and additional media, was released on August 28, 2012. The game was released digitally for thePlayStation 4 on July 21, 2015 and a physical edition was released on October 2, 2015.
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