Let's Play KeeperRL EP 6 - THE END - Alpha 17 Gameplay
This is final episode in this run of KeeperRL alpha 17 I hope you all enjoyed it and will stick with a channel for more.
Watch it in a playlist: http://bit.ly/KeeperRL_Alpha17
Get it from steam: http://store.steampowered.com/app/329970/
CHANNEL INFORMATION:
I play mostly Indie Games. I love base-building, survival, strategy and adventure games. All that is accompanied by mature, relaxed and family friendly commentary and great quality 1080p video. You will find something new on a channel everyday.
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Thank you for checking my channel and hope you had a great time.
ADDITIONAL INFORMATION ABOUT GAME:
Keeper alpha 17 notes:
KeeperRL alpha17 is released! This update improves graphics and UI, and introduces sound effects! There are also minor gameplay changes and numerous bugfixes and improvements. See below for changelog.
I'd also like to announce that, for personal reasons, the development of the game will be stalled in December and January. After that it will resume as normal. (so there's no reason to worry about its future!)
40 sound effects!
Minion menu overhaul.
Team UI overhaul.
Changes in building UI.
Legendary minions are pre-generated and have custom sprites. There are 17 currently, but more may come.
Sprites are no longer re-scaled to 1.5x. The two zoom levels are now 1x and 2x.
Smooth scrolling with keyboard.
Prettier creature and square highlighting.
Fixed warnings about walking into fire, sunlight, forbidden zones, etc.
Fixed imp task assignment bugs.
Fixed number of armed members of human village.
Notification on villains icon when new villain is discovered.
Unarmed damage value is displayed when creature is unarmed.
Map extends beyond playable area, to make map border look nicer.
Game closes immediately with Alt+F4 or when window is closed with mouse.
Clicking on enemy in minions tab scrolls the map to the enemy.
A lot of UI fixes and optimizations.
Some sprites are redone and prettier.
Fixed many crashes.
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