Let's Play Kether (CD-i) 02: A Coward in a Maze
After heroically avoiding asteroids and conquering a devious puzzle of easiness, we make our way into the dark corridors of the Temple of Hochmatt, wherein we will need to find five rooms in order to free the message from Eta Karena. At least Mechor does away with his pacifistic mindset and we get to shoot some things in the face!
The mazes in this game can be quite frustrating and you can count on me getting lost sooner or later! I have no clue if there is actual meaning in any of the symbols or decors we'll come across. Heck, I can't even distinguish basic mythological beings, so don't look at me for a lecture on symbolism! If anyone has a clue though, feel free to let us know in a comment, it's always interesting to hear what others make of it!
Want to help me out? Leave a comment and let me know what you think! You may also suggest some topics for future video's of course :)
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