Let's Play Kuru Kuru Kururin Part 1

Let's Play Kuru Kuru Kururin Part 1

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ABOUT THE GAME:
Kuru Kuru Kururin is a puzzle video game developed by Eighting and published by Nintendo for the Game Boy Advance handheld video game console. It was released in Japan on March 21, 2001 and in Europe and Australia on June 22, 2001 as a launch title. North America saw the title for the first time on February 11, 2016 via the Wii U's Virtual Console service. Kuru Kuru Kururin is the first title in the Kururin series and was followed by two Japan-only sequels, Kururin Paradise and Kururin Squash!
The player controls a slowly spinning stick called the Helirin, or the Helicopter in the European localization, and must maneuver it through a series of mazes without touching the walls. The player controls the direction and speed of movement (there are 3 levels of speed), but the task is made difficult as the stick rotates continuously. The Helirin can move faster by holding down any of the two face buttons, and even faster by holding down both. There are bonuses to collect, record times to beat, and a gold star for completing the level without any accidents. The game also features multiplayer support, which enables four players to participate in the action using a single cartridge.

Kuru Kuru Kururin was released in Japan and Europe, but not (until early 2016) in North America. However, as the Game Boy Advance has no regional lockout, a North American Game Boy Advance can be used to play either the Japanese or European version of the game. The menus in the Japanese version are simple enough that they are easily navigable by a player who knows no Japanese.

The game starts with simple training levels, in which players are told how to play and how to get around the first corners. After that, there are three levels in each stage, which get progressively harder and longer. The obstacles and the look of the levels (ice, cave, machine, etc.) vary between stages. Beginners can play the levels on Easy mode, where the stick is only half of its usual size.

There is a mode called Challenge mode, which is a collection of smaller levels, usually involving only one or two corners or objects to dodge.

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