Let's Play Len'en: Reactive Majestical Imperial - Part 2
In hindsight, I think I understand the final boss gimmick. I noticed while looking at the recording that dying makes you lose spirits from your jar and if I assume if that were to deplete completely, you game over. I didn't understand at first since I wasn't paying attention to the actual number of spirits I had while fighting the boss. I thought you were like forbidden from dying or something, hah!
It's kinda like the Reimu fight in ctc where you have sort of a time limit. But considering a blind attempt managed to beat it despite the time limit, it seems to be rather lax which is nice. Either that or the team I'm playing just made it easy. *shrug*
Who knows? Also, I gotta say, some of the themes in this game were rocking. That stage 4 boss theme omg!
...You know what's next. You know what's next. I hear it's even worse. I hear it even has a TLB.
Oh dear...
This definitely seems to be the easiest Unreal 1cc out of the three games so far in my opinion. The game is very generous with resources and I actually didn't even need to practice stages 3 onwards to get by.
Also, haha, I got a bit freaked out by the invisible bullets card. But it looks like it wasn't actually that bad and was pretty fairly designed. Please excuse my panicked banter!
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