Let's play Magic Ball 4 - Episode 2 - Jungle Island of Indigenous Natives

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Episode 2 - Jungle Island of Indigenous Natives

Story: Icy's shield generator is destroyed and her forces are vanquished, forcing her to retreat back to the Empire of the Night. Daria, Aarch, Falko Von Falkenstein, Faust VIII and Zorro have freed the Weaverians, who proceed to return to their native icy homeworld of Saggitarius to prepare themselves for the war against the armies of Empire of the Night and Ikathids that will come soon enough. In the meantime, Daria and her team are teleported by the Magic Ball on planet Caladan in the Sirius system where they end up on the Jungle Island which is inhabited by indigenous natives of Pupanunu tribe. And things get awry for Daria and her team, when they end up captured by the natives and handed over to Ruffus and Jerry, ogre-like creature with two heads more known as Two Headed Juju who swore their loyalty to the Ryuk - the Emperor of the Tragedy and the Empire of the Night. With Daria, Aarch, Falko, Faust and Zorro held captive by the enslaved Pupanunu tribe, Ruffus and Jerry intend to sacrifice them and offer their souls to their master Ryuk who is currently occupied with leading warfare against United Planets Federation and Weaverians in the other reach of the galaxy before they proceed to do the same with Pupanunu people. But before sacrificing ritual could start, Tak, the member of Pupanunu tribe appeared and his allies, Conan, Zula, Jezmine, Greywolf, Snagg and Falkenar arrive to the rescue of our heroic team, and fight off Ruffus and Jerry's army from the Empire of the Night with their powers of magic abilities from Jujus and their weapons made of Star Metal. But even with combined forces, Daria, Aarch, Falko, Faust, Zorro, Tak, Conan, Zula, Jezmine, Greywolf, Snagg and Falkenar find it difficult for themselves to defeat Ruffus and Jerry - the Two-Headed Juju. As they are both, too powerful with their brute strength and too intelligent with their powers to be outmatched, especially since two heads are very cooperative with each other in a fight. Our heroic teams will need a miracle if they want to prevail against the Two-Headed Juju.

Gameplay: Second environment is Mayan/Jungle which is a jungle-themed, mayan-themed and indigenous-themed environment that is easy-medium as the shape of it's playfield is same as it was in the Pirate environment from previous game. Like in previous games, there are new Power-Ups which can help you in finishing the game faster. New Power-Ups that appear in Magic Ball 4 are these: Atom Robot that will summon a spacecraft that will deploy Atom Robot in the middle of the playfield or reposition it depending on the places and stability of the bricks, when struck, Atom Robot will explode, destroying all nearby bricks in it's range. High-explosive Shell which will deploy grenades on random places of the playfield, grenades will explode after a short delay, destroying all bricks in their range. Comet that will land on the playfield and destroy any bricks in it's path and on the place where it lands while greatly pushing away bricks near it's explosion. Sniper With Laser that will summon an alien flying on a spacecraft and will destroy three random bricks with Laser that can cut through bricks just like Laser Power-Up from previous game. Helicopter With Bombs which will drop three dynamite bricks that will destroy all the bricks at the place where they land, like original dynamite bricks, dynamite bricks dropped from Helicopter With Bombs Power-Up can also destroy indestructible bricks. Killing Whirligig that will summon a spinner with Power Balls attached on itself and will destroy any bricks in their path except the indestructible ones, unfortunately, Killing Whirligig Power-Up doesn't last very long and it always goes diagonally, so you have to make the most of this Power-Up before it expires. UFO that will summon an unintentified flying object that will "abduct" a random brick from the playfield, removing it in the process, brick that is removed that way will drop a Power-Up/Power-Down but it will not give you a score. Self-Guided Rocket that will let you fire missiles that will lock on bricks, similarly to Homing Missile Power-Up from Boom Voyage, unfortunately, those missiles can only destroy one brick and will be destroyed if they come in contact with walls of the playfield, making this Power-Up utterly inferior to Homing Missile Power-Up from Boom Voyage. Now that I've mentioned that, several Power-Ups from previous games are weaker now: Earthquake Power-Up has lesser impact in this game than in previous one, and Cannon has much shorter range than in previous game.